- start an unmodded game
- build stuff
- save game
- install Over 9000!
- load game
- save game
- disable Over 9000!
- load game
- -> bug
If the assembler is destroyed and rebuilt by bots it behaves normally afterwards.
Code: Select all
for _,this in pairs(data.raw['assembling-machine']) do
this .crafting_speed = 9001
end
for _,this in pairs(data.raw['furnace']) do
this .crafting_speed = 9001
end
The version is irrelevant. The bug happens when the mod is disabled. And there exist no force bonusses that could affect assemblers even if i wanted to.
I originally discovered the bug while testing circuit build layouts, which included running the layout for at least equivalent to one real time hour (using game.speed) after removing the mod, though i can't say how long the mod was active before that because i only had it activated accidentially.Rseding91 wrote: Sun Dec 02, 2018 7:20 pm Most likely the process is saved in the machine and when the mod is removed the total progress needed changes resulting in it having several crafts worth of progress already saved.
Just for the record, i would prefer this over capping.Rseding91 wrote: Sat Dec 22, 2018 6:17 am 2. I make crafting machines support producing multiple crafts per tick.