posila wrote: Sat Nov 03, 2018 10:33 pm
- Resistances/Damage types - no engine change, mods can add more damage types if they need to
What?
Ability to exclude a resitance type from all entity_info on a per-damage-type basis. (E.g. a prototye flag on the damage-types.)
Explanation:
Now that 0.17 is going to bring back the displaying of resistances i'd like the ability to not display certain resistances on entities even if they have resistance to a damage type. This is because i use uniquely named damage types to circumvent the engine limitation of not being able to know what weapon was used to cause damage on an entity. There are other hacky usages of damage types, and some mods even add a flat 100% resistance to (almost) all entities for their special script-controlled damage types to work.