i already started a new one and explored as little as possible and reached science 2 and stored some
this way i plan to get in the new ores faster .
Want to join me on a hosted replay?
Moderator: pyanodon
i already started a new one and explored as little as possible and reached science 2 and stored some
I'm sorry but can new not-opened chunks contain new ore deposites from PYRO? And we'll need go far far far from starting lockation to meet rare dopsites - i sure i'll use railroad to get these yummyies
What you mean? U can't play now with PYRO so what reason? I'm not sure i want to play with you may be we have different time zones - but i'll watch on your letsplsay with pleasureimmortal_sniper1 wrote: ↑Mon Nov 26, 2018 1:40 pmi already started a new one and explored as little as possible and reached science 2 and stored some
this way i plan to get in the new ores faster .
Want to join me on a hosted replay?
i am from the EUMella wrote: ↑Mon Nov 26, 2018 2:55 pmWhat you mean? U can't play now with PYRO so what reason? I'm not sure i want to play with you may be we have different time zones - but i'll watch on your letsplsay with pleasureimmortal_sniper1 wrote: ↑Mon Nov 26, 2018 1:40 pmi already started a new one and explored as little as possible and reached science 2 and stored some
this way i plan to get in the new ores faster .
Want to join me on a hosted replay?
What is the mid map?
i started a map
Why pyanodon said that you'll need to start new map, explain to me
yes and no at the same time
For whicj goal you sulfur mine? I can gets tons of sulfur from sulfur dioxide when getting nickel ore in bob's mods of courseimmortal_sniper1 wrote: ↑Mon Nov 26, 2018 6:05 pmi did that with the mine sulfur mod and it worked flawlessly
also adjusting numbers in RSO can also help
i use pure py no bobMella wrote: ↑Mon Nov 26, 2018 6:45 pmFor whicj goal you sulfur mine? I can gets tons of sulfur from sulfur dioxide when getting nickel ore in bob's mods of courseimmortal_sniper1 wrote: ↑Mon Nov 26, 2018 6:05 pmi did that with the mine sulfur mod and it worked flawlessly
also adjusting numbers in RSO can also help
I think it just takes time to get the word out. I'm planning a big PyRO playthrough over Christmas (if it's out) for a bunch of Factorio veterans, and I was surprised none of them had heard of pyMods before.MOAR everything. I hope people like that big work. Ive seen pyMods arent much played.
Not gonna work since pyRO will change severely a lot of basic recipes. So the ones you already unlocked wont be affected, causing trouble or deadlocks.immortal_sniper1 wrote: ↑Mon Nov 26, 2018 6:03 pmyes and no at the same time
new resources spown in new tiles generated
i didnt basically leave the start area so my chunck generation is low because of that when i will add pyrowores i will explore like crazy
and those new areas will contain the new ores
i think that if things go as i want in a few hours my old starter area will represent just like 10% of the map
a small sacrifice for the much faster start
py there is a easy fix:pyanodon wrote: ↑Mon Nov 26, 2018 8:52 pmNot gonna work since pyRO will change severely a lot of basic recipes. So the ones you already unlocked wont be affected, causing trouble or deadlocks.immortal_sniper1 wrote: ↑Mon Nov 26, 2018 6:03 pmyes and no at the same time
new resources spown in new tiles generated
i didnt basically leave the start area so my chunck generation is low because of that when i will add pyrowores i will explore like crazy
and those new areas will contain the new ores
i think that if things go as i want in a few hours my old starter area will represent just like 10% of the map
a small sacrifice for the much faster start
As long as migration is set up it shouldn't be an issue with recipes or tech changes. Itll break there base as is when things stop working but they'll just need to rebuild.