MOAR everything. I hope people like that big work. Ive seen pyMods arent much played.
pY Raw Ores Discussion
Moderator: pyanodon
Re: pY Raw Ores Discussion
MOAR everything. I hope people like that big work. Ive seen pyMods arent much played.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
FWIW, I like your work in the round, but really, really disliked the changes to science packs in coal processing. That, plus the lack of compatibility (prior to King Arthur's sterling work) with Angels was enough to dissuade me.
I will be having another run once PYOre comes out, though I'd still like to see an option to keep vanilla science recipes.
I will be having another run once PYOre comes out, though I'd still like to see an option to keep vanilla science recipes.
Re: pY Raw Ores Discussion
Each py mod change a science pack. You will probably have problems with this one too.Rue99 wrote: ↑Fri Nov 23, 2018 8:53 am FWIW, I like your work in the round, but really, really disliked the changes to science packs in coal processing. That, plus the lack of compatibility (prior to King Arthur's sterling work) with Angels was enough to dissuade me.
I will be having another run once PYOre comes out, though I'd still like to see an option to keep vanilla science recipes.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
Ultimately, it's your mod and your design vision. You can't please all the people all the time .
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Re: pY Raw Ores Discussion
pycoal changes pack 1-3
pyfe pack-productivity
pyht pack-high-science
pyfe pack-productivity
pyht pack-high-science
Re: pY Raw Ores Discussion
pyRO pack-militaryimmortal_sniper1 wrote: ↑Fri Nov 23, 2018 3:44 pm pycoal changes pack 1-3
pyfe pack-productivity
pyht pack-high-science
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
Wow OMG ae u serious - some time u told u don't won't to have any deal with military content of factory so u and Nexela changed ur mind?pyanodon wrote: ↑Fri Nov 23, 2018 6:14 pmpyRO pack-militaryimmortal_sniper1 wrote: ↑Fri Nov 23, 2018 3:44 pm pycoal changes pack 1-3
pyfe pack-productivity
pyht pack-high-science
Only 1 science pack not changed - that's bob's logistic science pack from bob's mods but its unique science pack and it belongs to bob's mods don't know what to think
Nickname on ModPortal - Naron79
Re: pY Raw Ores Discussion
and we doesnt have any will to deal with military content. But its a tradition to change science packs.
Dont worry, wont be huge as the others. Just few additions
Dont worry, wont be huge as the others. Just few additions
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
Ooh, that means there's just that and zinc left to do, right?
Re: pY Raw Ores Discussion
Kinda...im still on uranium. Then, Zinc left.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Raw Ores Discussion
i sorta gave him the idea its basically lead used in bulets
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Re: pY Raw Ores Discussion
they are played
some popular streamers like katherine of sky (kos) on youtube even did a huge playlist called "Pyanodon red" and some multiplayers too
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea viewtopic.php?f=33&t=50256
my 1st Mod Idea viewtopic.php?f=33&t=50256
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Re: pY Raw Ores Discussion
hi here are some ideas for your consideration...
1) tin and lead wall (radiation shielding)
used to build pieces of protective wall, which shields against harmful radiation from high-powered special buildings.
= it is just a wall which absorbs a small amount of pollution from the area.
2) a radar-enhancing feature, where tin is used to funnel and amplify certain signals, but lead shielding is used to block out certain frequencies..
= uses tin and lead as ingredients to build a radar with quicker scanning speed, (and / or wider range)
or
= allows some ore digging machines to gain a bit of bonus ore from time to time, (or allows for a smaller, portable ore digging machine, which requires a lot of tin and lead, but it knows where to dig and gives you a chance of digging up a different material instead)
3) new research used with the Tailings Pond:
- a one time research, which requires Lead, gives you the technology boost where very thin lead sheets are (for the story), virtually placed on the top of tailings ponds, which slowly fall to the bottom, compressing what is inside.
= a 15% boost to Tailings Pond storage capacity
requirements:
Lead > processed into Lead Plates > processed into Thin Lead Sheeting
+ 1 new research technology which requires a lot of lead sheets
this could even be used on an ongoing basis, such as 1% boost to storage capacity, which requires less sheets of lead, but it can be researched multiple times, say up to 15 times. (if percentages are tricky to implement, maybe each tailings pond just gains a fixed amount of +100 storage each time, or a new 2nd tier of Tailings Pond can then be unlocked, which required lead sheets to make, and this 2nd tier of tailings pond simply has the extra 15% of storage.)
4) some similar mechanic to oil pumping, where molten lead is pumped into an oilwell which sinks to the bottom, and which uses gravity to raise the oil level up a bit. = contaminated oil, but lets you place it on a well that has been mostly used up, and you need to process this contaminated oil to get a bit of normal crude oil plus.
5) Tin Bullets:
these are made in small quantities, but do less damage then the usual bullets,
- can be used in turrets
- could even be used as an ingredient for a new animal building (you are good with animal buildings like those maxmoux)
(the story text could be something like "an ample supply of tiny tin pellets are required to protect the animals from rodents who come and eat their food, but are not strong enough to do any harm, just to bounce off them and scare them away)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea viewtopic.php?f=33&t=50256
my 1st Mod Idea viewtopic.php?f=33&t=50256
Re: pY Raw Ores Discussion
id love to watch these multiplayers streamings.foodfactorio wrote: ↑Sun Nov 25, 2018 2:49 am
they are played
some popular streamers like katherine of sky (kos) on youtube even did a huge playlist called "Pyanodon red" and some multiplayers too
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
So when we can await for PYRO?
I'm ready to start new map
I'm ready to start new map
Re: pY Raw Ores Discussion
Are we there yet?
Re: pY Raw Ores Discussion
-Entities graphics: ok
-Icons: ok
-Sounds: ok
-Raw code: ok
-Scripts: working... Nexela
-Cross compatibility: working... Pyanodon
-Bug chasing: waiting
-Dead locks: waiting
-Graphics optimization: waiting
-Final debug: waiting
-Icons: ok
-Sounds: ok
-Raw code: ok
-Scripts: working... Nexela
-Cross compatibility: working... Pyanodon
-Bug chasing: waiting
-Dead locks: waiting
-Graphics optimization: waiting
-Final debug: waiting
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
Thanks i see all goes good
Because after all the Factorio still in alpha and the mods can be in alpha too - and we'll continue improve ourselfs
We all'll help u i sure - there're was mass of work and many people like ur work
Because after all the Factorio still in alpha and the mods can be in alpha too - and we'll continue improve ourselfs
Re: pY Raw Ores Discussion
Although the mod runs, it still need optimization or it will have 150mb+ hahaha. We need to clean the code and compress graphics. Of course the bug and deadlocks may happens, its impossible release a mod flawless. But as soon as we have an alpha, we will open to public.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791