I've seen this suggested in a comment somewhere, but I don't believe it's been made into an actual suggestion.
Shotguns need a little love. They are somewhat useful at the start of the game, and are greatly outclassed by the end of the game.
Instead of trying to tweak the numbers until they fit into a useful niche, Instead shotguns should serve a defensive role not shared by any other weapon.
By knocking back enemies, shotguns can serve as a defensive tool, getting you out of sticky situations in the early game where you can't outrun biters.
It's up to debate how the knockback should scale - I think it should be effective against all levels of biter, and the piercing shells should inflict more knockback than the regular shells. In addition to the knockback, perhaps there should be a short period, like ~200 msec, where the biter's speed is halved.
Shotgun causes knockback
Re: Shotgun causes knockback
Does this qualify : viewtopic.php?f=6&t=3718 ?
Koub - Please consider English is not my native language.
Re: Shotgun causes knockback
I guess so...
Re: Shotgun causes knockback
If shortgun will knockback biters.
Player also must has knockback effect.
So shortgun can be used to run faster XD
Player also must has knockback effect.
So shortgun can be used to run faster XD
Re: Shotgun causes knockback
"TURBO BOOST!!!"
"No! This one goes there! That one goes There! Right?!"
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Re: Shotgun causes knockback
Reminds me of GTA3.
Get in a tank
Point turret backwards.
hold down the fire button.
TURBO BOOST!
Get in a tank
Point turret backwards.
hold down the fire button.
TURBO BOOST!