Where do you get that solar/accumulator tier mods aren't good from?quyxkh wrote: ↑Wed Oct 31, 2018 9:04 pm @zb, there doesn't seem to be anything out there, there's nucs that'll serve perfectly well in 10GW maps, there's the electric energy interface that costs whatever you think's fair and produces whatever you think's right, but that got met with silence, bob's mods add a bunch of tiers to the vanilla solar panels, but those are also somehow not good enough. How would anyone trying to help know what would be good enough?
- Bob's probably isn't good enough because it would totally change the game with its other stuff, but I don't know if any of the other solar/accumulator tier mods would do the trick of duplicating the "general feel" of using nuclear.
- Bio Industries seems to have something as well and it looks very interesting but also changes too much of the core game. Still, I might use it someday in a separate game.
- I also saw 3 or 4 Advanced Solar mods that *might* do the trick with the various solar tiers (even one that has a 10x factor for the tiers), but I don't know enough about them to know if they are viable and I have not been able to find much useful information to get a feel for it even in the documentation they have.
Also, there must be some other power mods. I saw some geothermal, wind, etc... but they all seem to generate too little electricity to match nuclear. But again... I don't know enough.
Thus... the thread. ***Somebody*** must know.