The add_tracked_item allows for duplicate entries which results in:

I managed to clean it up with the commented section (in silo-script.lua),
Code: Select all
add_tracked_item = function(item_name)
if type(item_name) ~= "string" then error("Value for 'add_tracked_item' must be a string") end
if not game.item_prototypes[item_name] then error("Item to add is not a valid item: "..item_name) end
table.insert(get_tracked_items(), item_name)
--[[
local list = get_tracked_items()
local hash = {}
local res = {}
for k,v in pairs(list) do
if (not hash[v]) then
res[#res+1] = v
hash[v] = true
end
end
global.silo_script.tracked_items = res--]]
update_players()
end,
local list = get_tracked_items()
if not list[item_name] then table.insert(get_tracked_items(), item_name) end
or similar problem still occurs (duplicates are created), if i keep as original 2 duplicates are made....
I will just keep that cleaner there just cuz it works...
cheers.