Factorio 0.10.4 experimental bugfix release has just been released.
- Bugfixes:
- Lights Render Quality settings is saved now (https://forums.factorio.com/forum/vie ... f=7&t=4797).
- Fixed Lights Render Quality slider overflow(https://forums.factorio.com/forum/vie ... f=7&t=4797).
- Fixed crash when mod lowers number of variations for a resource (https://forums.factorio.com/forum/vie ... f=7&t=4777).
- Fixed scrolling reset in the mods list (https://forums.factorio.com/forum/vie ... f=7&t=4839).
- Added missing drawlight routines for all entities producing light(https://forums.factorio.com/forum/vie ... =48&t=4852).
- Fixed roboport recharging rate tooltip(https://forums.factorio.com/forum/vie ... f=7&t=4846).
- Fixed placement indicator for gun turrets(https://forums.factorio.com/forum/vie ... f=7&t=4869).
- Fixed weirdness when inserting into assembling machine running burner(https://forums.factorio.com/forum/vie ... f=7&t=4843).
- Fixed burner inserter not refuelling itself(https://forums.factorio.com/forum/vie ... f=7&t=4843).
- Fixed that player was oversupplied in some cases (https://forums.factorio.com/forum/vie ... =30&t=4801).
- Fixed that radar didn't rescan chunks (https://forums.factorio.com/forum/vie ... f=7&t=4793).
- Inserter wakes up after copying entity settings(https://forums.factorio.com/forum/vie ... f=7&t=4950).
- Pickup items and zoomin/zoomout works even when assigned to mouse cursor that is over gui.
- Fixed the non-fitting graphics of the belt in the underground belt for north+west direction (https://forums.factorio.com/forum/vie ... =30&t=4901).
- Game guis don't interact when the game is paused(https://forums.factorio.com/forum/vie ... f=7&t=4891).
- Fixed that the provider chests started to be ignored under some circumstances (https://forums.factorio.com/forum/vie ... f=7&t=4600).
- Fixed that the requester chests was ignored when the deliver failed (robot destroyed or similar) (https://forums.factorio.com/forum/vie ... f=7&t=4548).
- Fixed the direction of input/output underground belt structure.
- Workaround for sound problems with pulseaudio (https://forums.factorio.com/forum/vie ... =41&t=2489)
- The Factorio.exe (Windows systems) has the Factorio icon included.
- Fixed the wrongly drawn rails and other larger structures on the map on the edges of the chunks.
- Fixed the tooltip delay label not showing correct value when the Settings windows was opened.
- Added checks for validity of allocated bitmaps to work around a bug on some intel graphics cards on linux (https://forums.factorio.com/forum/vie ... f=7&t=1991)
- Fixed that changing text of textfield from script didn't update the text of the field until the game was reloaded
(https://forums.factorio.com/forum/vie ... f=7&t=4372). - Fixed rocket defense requirements to be base 10 and fit withint 1 stack size (https://forums.factorio.com/forum/vie ... f=7&t=4981).
- Modding:
- Disallowed duplicate technology ingredient and duplicate lab input. (https://forums.factorio.com/forum/vie ... f=7&t=4917).
- Better error message when prototype is not loadable. Type of the prototype and mod(s) that created/changed the prototype is displayed.
- Scripting:
- Fixed dummy caninsert functions for car and character(https://forums.factorio.com/forum/vie ... f=7&t=4848).
- Call to teleport keeps entity orientation(https://forums.factorio.com/forum/vie ... f=7&t=4837).
- Orientation of car and fish can be changed via entity orientation property in lua api (i.e. car.orientation = 0.21).
- Added game.player.force rechart command, to force recharting of the whole map.