[MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

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Dark
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[MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by Dark »

The purpose of this mod is to introduce all different means of illumination: spotlights, floodlights, searchlights, thrown lights sources (glow sticks!, flares), biomass lights(!?), solar powered lights...
Everything will seamlessly integrate into the game, including new technologies and production lines.
screenshots
The mod is currently in beta and only a handful content done.
Post your ideas for new light sources or extending existing one and I'll see if it can be implement in this mod.

Implemented content
UI explained
Roadmap - TODO list

Download 0.2.0 (dropbox)

Known Issues
Changelog
Last edited by Dark on Fri Jul 25, 2014 11:38 am, edited 2 times in total.
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SHiRKiT
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Re: [MOD 0.10.x] Advanced Illumination - 0.1.0 [BETA]

Post by SHiRKiT »

Good job dude, lighting is something that's currently really lacking some better stuff, since it's so damn dark at night!
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by Dark »

Updated to 0.2.0:
- Implemented UI along with different ways to set light's direction.
- Update first post with screenshots and UI description.
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by SHiRKiT »

Totally going to start using this, thanks.
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by Calico »

Very Nice. Will add to my "Mods that add cool stuff without changing base game to much" list.

Solar Powered "weak" lights would be great. Sometimes you just want to mark the edges of your "free from damn trees" road or some edge of your base perimeter, etc. etc.

edit: soooo, Dark brings the lights? Had to smile about that.
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by Lonewolf »

Brilliant ideas, really look forward to seeing how this turns out. Solar power lights, searchlight and possibly upgraded flashlight, so cool :)
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by FishSandwich »

Dark wrote:Image
lol, all we need now is a dancing biters mod and we got ourselves a party. :D
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by n9103 »

Obviously it's time for someone to start making art with these.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by Molay »

This is an excellent mod. I really love those mods that add tiny things without turning the whole game upside down.
Really looking forward to the solar power lights. I suppose they will store power in batteries during the day, making them sort of expensive to craft, yes? Really looking forward to those :)
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Re: [MOD 0.10.x] Advanced Illumination - 0.2.0 [BETA]

Post by Peter34 »

As I wrote in the more recent thread for the "Coloured Lamps" mod, I'd really like to see a Small Lamp, using less power than the regular Lamp but also having a smaller light radius. If it uses 25% the power of the Lamp and has a light radius 1/2 that of the Lamp, then the math/physics matches.
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