animated tiles

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ownlyme
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animated tiles

Post by ownlyme »

would have several advantages:
- animated water, lava
- cool custom surfaces, for example matrix style floor
...
thx :)
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Rseding91
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Re: animated tiles

Post by Rseding91 »

This isn't really a mod interface request as much as a feature request - and a large one at that.

The current rendering logic for tiles caches the result provided the view doesn't change which gives a large performance gain over rendering them each frame. I don't think that's likely to change any time soon.
If you want to get ahold of me I'm almost always on Discord.
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ownlyme
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Re: animated tiles

Post by ownlyme »

okay.. guess i have to create my floor with dummy entities..
but i'm pretty sure thats even less performance friendly^^
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Rseding91
Factorio Staff
Factorio Staff
Posts: 15059
Joined: Wed Jun 11, 2014 5:23 am
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Re: animated tiles

Post by Rseding91 »

ownlyme wrote: Thu Oct 18, 2018 11:42 pm okay.. guess i have to create my floor with dummy entities..
but i'm pretty sure thats even less performance friendly^^
Yes, but it doesn't negatively impact the base game. Animated tiles most likely would.
If you want to get ahold of me I'm almost always on Discord.
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