Friday Facts #262 - Hello my name is: Compilatron

Regular reports on Factorio development.
Ser_Optimus
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Apr 16, 2018 9:38 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by Ser_Optimus »

Nice!

Can't wait to send him into space...
User avatar
Light
Filter Inserter
Filter Inserter
Posts: 678
Joined: Mon Oct 10, 2016 6:19 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by Light »

Not sure why the unit is not considered lore friendly to some.

The little robot looks like it was comprised of scrap parts with the ship computer as the AI. The lone engineer could have easily created it to serve as a helper unit to assist during the journey around the planet. It's also not farfetched to believe that a lone engineer on an alien world would create such a thing even for simple companionship alongside being an assistant, as humans are communal by nature and it can function as a friend to converse ideas with while designing a factory to escape.

There are several ways the unit can be conceptualized to make perfect sense, but that's just one example that comes to mind when I look at it. The only thing it needs is a much easier to pronounce name.
ttapada
Inserter
Inserter
Posts: 26
Joined: Thu Dec 21, 2017 10:37 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by ttapada »

Light wrote: ↑Mon Oct 01, 2018 9:26 am Not sure why the unit is not considered lore friendly to some.

The little robot looks like it was comprised of scrap parts with the ship computer as the AI. The lone engineer could have easily created it to serve as a helper unit to assist during the journey around the planet. It's also not farfetched to believe that a lone engineer on an alien world would create such a thing even for simple companionship alongside being an assistant, as humans are communal by nature and it can function as a friend to converse ideas with while designing a factory to escape.

There are several ways the unit can be conceptualized to make perfect sense, but that's just one example that comes to mind when I look at it. The only thing it needs is a much easier to pronounce name.
How about Wilson...? 😁
McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by McDuff »

Omnifarious wrote: ↑Fri Sep 28, 2018 5:28 pm I think this is nifty, and a really great solution to a bunch of tutorial mode problems.

My main worry is that it will take away from the lonely castaway feeling of the game. And it's only a worry, a point of concern. I'm not saying that you shouldn't do it, just that you should consider this change by applying a few different lenses to how you view the game and possibly adjusting accordingly.

As I said, it really helps out with making the tutorial missions be a lot more cohesive and sensible. And I can also see how Compilatron might work as an early game robot who is both useful, and so painful to use that construction robots are still a big win. Having something else tediously place all the buildings one-by-one, something that is constrained to move on land, is almost as bad as having to do it yourself.
But also, an interesting early game use for blueprints before you get the "flying" more efficient robots. Even if you're only using little crawling construction bots that take ages, it is at least a way of "set and forgetting" repeating areas of a factory?

Slow lil coal powered logistic bots could also be interesting.
adam_bise
Filter Inserter
Filter Inserter
Posts: 447
Joined: Fri Jun 08, 2018 10:42 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by adam_bise »

Light wrote: ↑Fri Sep 28, 2018 5:41 pm "I'm sorry Player, I'm afraid I can't let you do that."
"Player, this conversation can serve no purpose anymore. Goodbye."
IndustriousMoogle
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 19, 2017 8:20 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by IndustriousMoogle »

I'm really not a fan of this new idea, especially if it extends outside of the tutorials. Factorio's theming up until now has been desolation and impersonality, no faces or anything, and this pretty much wrecks that. I guess multiplayer would be different, but I'd guess most play singleplayer. If this goes forward, I really hope it can be bypassed entirely with mods and not a core dependency.
Jap2.0
Smart Inserter
Smart Inserter
Posts: 2378
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by Jap2.0 »

IndustriousMoogle wrote: ↑Mon Oct 01, 2018 9:41 pm I'm really not a fan of this new idea, especially if it extends outside of the tutorials. Factorio's theming up until now has been desolation and impersonality, no faces or anything, and this pretty much wrecks that. I guess multiplayer would be different, but I'd guess most play singleplayer. If this goes forward, I really hope it can be bypassed entirely with mods and not a core dependency.
It's tutorial-only.
There are 10 types of people: those who get this joke and those who don't.
McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by McDuff »

Also the really important bit of it isn't so much the "compilatron" bot itself but what that opens up for other units and mods.
driver
Long Handed Inserter
Long Handed Inserter
Posts: 58
Joined: Wed Oct 28, 2015 11:24 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by driver »

Instead of handcrafting a "simple" research lab very early compilatron could replace some of the early research and offer blueprints for the most needed things like for example trains, construction robots (like in sandbox mode without research). While a few things like smelters made of stone should be only handcrafted and shouldn't be able to be automated with inserters, this could make mods "no handcrafting allowed" better. By eliminating some early research, some other things could be make more expensiv (especially military research).
adam_bise
Filter Inserter
Filter Inserter
Posts: 447
Joined: Fri Jun 08, 2018 10:42 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by adam_bise »

I just wanted to say that I like the artwork =)
User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 870
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by mexmer »

simple question, can we launch this in rocket?
vanatteveldt
Filter Inserter
Filter Inserter
Posts: 947
Joined: Wed Nov 25, 2015 11:44 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by vanatteveldt »

mexmer wrote: ↑Wed Oct 03, 2018 6:57 am simple question, can we launch this in rocket?
we can't escape this planet, but at least we can escape him
User avatar
Oktokolo
Filter Inserter
Filter Inserter
Posts: 884
Joined: Wed Jul 12, 2017 5:45 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by Oktokolo »

mexmer wrote: ↑Wed Oct 03, 2018 6:57 am simple question, can we launch this in rocket?
Sorry Dave, i can't let you to do this.
User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 870
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by mexmer »

Oktokolo wrote: ↑Wed Oct 03, 2018 2:32 pm
mexmer wrote: ↑Wed Oct 03, 2018 6:57 am simple question, can we launch this in rocket?
Sorry Dave, i can't let you to do this.
have you found any monoliths during gameplay? :D
User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5207
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by eradicator »

mexmer wrote: ↑Wed Oct 03, 2018 7:02 pm
Oktokolo wrote: ↑Wed Oct 03, 2018 2:32 pm
mexmer wrote: ↑Wed Oct 03, 2018 6:57 am simple question, can we launch this in rocket?
Sorry Dave, i can't let you to do this.
have you found any monoliths during gameplay? :D
Who leaked my secret modding plans? 8-)
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: ζ—₯本θͺž, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
foodfactorio
Filter Inserter
Filter Inserter
Posts: 454
Joined: Tue Jun 20, 2017 1:56 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by foodfactorio »

Light wrote: ↑Mon Oct 01, 2018 9:26 am Not sure why the unit is not considered lore friendly to some.

The little robot looks like it was comprised of scrap parts with the ship computer as the AI. The lone engineer could have easily created it to serve as a helper unit to assist during the journey around the planet. It's also not farfetched to believe that a lone engineer on an alien world would create such a thing even for simple companionship alongside being an assistant, as humans are communal by nature and it can function as a friend to converse ideas with while designing a factory to escape.

There are several ways the unit can be conceptualized to make perfect sense, but that's just one example that comes to mind when I look at it. The only thing it needs is a much easier to pronounce name.
yeah its like Bishop's head from Aliens (or data's head from star trek) :)
maybe the name just means "computer companion", but is translated as Compilatron?
it does sound cool, but also sounds like Commander Pillatron :) (of the spanish spacequesition) :D
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256
User avatar
Oktokolo
Filter Inserter
Filter Inserter
Posts: 884
Joined: Wed Jul 12, 2017 5:45 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by Oktokolo »

foodfactorio wrote: ↑Wed Oct 03, 2018 9:39 pm maybe the name just means "computer companion", but is translated as Compilatron?
It probably has been derived from "compiler" - software that translates code from a higher level computer language to a lower level computer language (the latter most often is a machine-specific assembly language, machine code, or byte code to be interpreted by a virtual machine).
ajm.nethunt
Burner Inserter
Burner Inserter
Posts: 12
Joined: Fri Apr 01, 2016 1:21 pm
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by ajm.nethunt »

...and now we need combat robots that can accept commands as an alternative to turrets everywhere
RamsesV
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Oct 04, 2018 2:11 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by RamsesV »

I personally was thinking of the menus looking like the compilatrons' interface, like you're looking into the compilatron to get the recipes.
dood
Filter Inserter
Filter Inserter
Posts: 360
Joined: Wed Mar 21, 2018 8:36 am
Contact:

Re: Friday Facts #262 - Hello my name is: Compilatron

Post by dood »

Ah good, less screwy pathfinding for modders.
Post Reply

Return to β€œNews”