[MOD 0.17]Modular storage 0.2.0

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Runesmacher
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[MOD 0.17]Modular storage 0.2.0

Post by Runesmacher »

Type: Mod
Name: Modular storage
Description: Modular storage can store and show a lot of resources and has a lot of addons for a storage system
License: The MIT License
Version: 0.1.4
Release: 2018-03-20
Tested With Factorio Version: 0.17.xx
Category: Logistics
Tags: New Items
Download: https://mods.factorio.com/mods/Runesmac ... /downloads
Source/Issues: https://github.com/Runesmacher/Modular_Storage
Modular storage
This is a mod that allows you to build a big stockpile to store your items.
Items can be pumped in with input belts and can be taken out by output belts.
A interface chest is also available, which can be set as an input or an output chest.

WARNING: This mod is in early stage and bugs may occure, please report them ;)
Guide
TODO
Change Log
Working images
Last edited by Runesmacher on Thu Jan 16, 2020 9:06 pm, edited 8 times in total.

UnicornsRock
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Re: [MOD 0.15]Modular storage 0.1.0

Post by UnicornsRock »

I've noticed a minor bug that the inventory panel doesn't refresh it's read-out sometimes. My apologies I don't have anything like an error log debug report. I'm looking to get into modding because I miss Applied Energistics from FTB/Minecraft.
Words and Stuff!

Runesmacher
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Re: [MOD 0.15]Modular storage 0.1.0

Post by Runesmacher »

UnicornsRock wrote:I've noticed a minor bug that the inventory panel doesn't refresh it's read-out sometimes. My apologies I don't have anything like an error log debug report. I'm looking to get into modding because I miss Applied Energistics from FTB/Minecraft.
Did you notice this in your world often? is there any specific thing that you could say that triggers it?

Keep in mind that when you input and output on an exact equal rate, the inventory panel will not show any changes since first all imports are handled, then all outputs and then the inventory panel will update it's content. Maybe this was the case fot you?

If not, it would be great if you could observe the cases where it happens, and I might be able to reproduce.

I made it since i wanted a huge storage and nothing else would allow me to do that. Just do it was my attitude. Just need a good idea to start with ;)

fjksdflkjkl
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Re: [MOD 0.16]Modular storage 0.1.3

Post by fjksdflkjkl »

I've found and fixed two crash bugs in the modular storage. How do you want the patches? Do you have a github/gitlab repo I can submit PR's against, or do you just want a diff here?

Runesmacher
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Re: [MOD 0.16]Modular storage 0.1.3

Post by Runesmacher »

fjksdflkjkl wrote:
Tue Oct 02, 2018 6:39 am
I've found and fixed two crash bugs in the modular storage. How do you want the patches? Do you have a github/gitlab repo I can submit PR's against, or do you just want a diff here?
I'm sorry i've been out for a while ;) (this site doesn't give mails on reply's)'
I haven't put this in Git yet, but i will, for now you can do it here ;)

dragontuar
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Re: [MOD 0.17]Modular storage 0.1.4

Post by dragontuar »

so are you saying I could snake the storage all over my factory and set the outputs of an interface or a few belts for my assemblers


sweet!!! wonder why i never found this before

Runesmacher
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Re: [MOD 0.17]Modular storage 0.1.4

Post by Runesmacher »

dragontuar wrote:
Fri Mar 22, 2019 11:35 pm
so are you saying I could snake the storage all over my factory and set the outputs of an interface or a few belts for my assemblers


sweet!!! wonder why i never found this before
Didn't have that in mind when i first created it but yes, it is perfectly in the possibilitys :D

Runesmacher
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Re: [MOD 0.16]Modular storage 0.1.3

Post by Runesmacher »

fjksdflkjkl wrote:
Tue Oct 02, 2018 6:39 am
I've found and fixed two crash bugs in the modular storage. How do you want the patches? Do you have a github/gitlab repo I can submit PR's against, or do you just want a diff here?
I have put everything in GIT now ;) you can find it here:
https://github.com/Runesmacher/Modular_Storage
I assume tyhat the fixes you wanted are already solved tough ;)

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