the current issue with my mod https://mods.factorio.com/mod/OverloadedTrains is, that the computer doesn't start braking soon enough and ends up having an unrealistic instant-stop right before the signal/trainstop
i managed to hack the acceleration pretty well by setting the speed every few ticks but maybe you want to add an api there too.
luatrain braking_force
luatrain braking_force
creator of 52 mods
My requests: relAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: relAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Re: luatrain braking_force
At the moment braking_force isn't stored in the save file and without a good reason I don't want to add the backing C++ logic and cognitive overhead of having to make sure it's handled everywhere trains would need to handle it.
If you want to get ahold of me I'm almost always on Discord.