Better turret and artillery range visuals in map
Moderator: ickputzdirwech
Better turret and artillery range visuals in map
I'll start with a picture of what it's like ingame now:
Not only is it red, same as pollution (which was enabled to show in the screenshot) but doesn't have any borders and it almost perfectly disappears into the map itself. If i were to draw rough border on couple of them, something like this gives a hint:
What i'd maybe use is some inverted radial fade, with middle faded out more. If it helps, i made a texture one could use in game (perhaps make it more transparent, depends on how it looks in the end):
- bobingabout
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Re: Better turret and artillery range visuals in map
1. You have an insane amount of water.
2. That's a very low level of pollution.
2. That's a very low level of pollution.
Re: Better turret and artillery range visuals in map
1. Yes, it was a mistake. But that's also a worldgen issue that it's even able to make it so fragmented even on high freq, if that's what we used.bobingabout wrote: Mon Oct 01, 2018 8:02 am 1. You have an insane amount of water.
2. That's a very low level of pollution.
2. The pollution is due to your mods
