Yeah i know, and i need to revise all the dependences for this thing.
_DiegoPro77
Yeah i know, and i need to revise all the dependences for this thing.
Just tried running your mods with Bob’s Library functions and I got :DiegoPro77 wrote: ↑Wed Sep 12, 2018 11:23 amhowever if there's a bug with my and bob mods together, just tell me: when i do a compatibility i must know if there's a problem with it.
However hope you'll enjoy and stay tuned.
_DiegoPro77
Remade the Fp Power mod's compatibility with Bob mods, now you should have no problem.astroshak wrote: ↑Sun Sep 16, 2018 8:05 pmJust tried running your mods with Bob’s Library functions and I got :DiegoPro77 wrote: ↑Wed Sep 12, 2018 11:23 amhowever if there's a bug with my and bob mods together, just tell me: when i do a compatibility i must know if there's a problem with it.
However hope you'll enjoy and stay tuned.
_DiegoPro77
Failed to load mods:__Dp77s-FactorioPlus-Power__/data.lua:24:...s-Power/prototypes/bobmods/accumulators/technology.lua:2: attempt to index field ‘bob-solar-energy-s’ (a nil value)
Mods to be disabled :
Dp77s-FactorioPlus-Power
The entire mod list that got this was (and its version number) :
Base mod (0.16.51)
Bob’s Functions Library Mod (0.16.6)
Dp77’s FactorioPlus: Machines (2.3.0)
Dp77’s FactorioPlus: Mining (1.2.2)
Dp77’s FactorioPlus: Refining (1.3.0)
Dp77s FactorioPlus Advanced Tech (2.7.5)
Dp77s FactorioPlus Bio Expansion (1.8.0)
Dp77s FactorioPlus Electronics (1.6.0)
Dp77s FactorioPlus Ores (1.1.1)
Dp77s FactorioPlus Plates (3.1.0)
Dp77s FactorioPlus: Hyper Logistic (1.7.1)
Dp77s FactorioPlus: Power (1.3.1)
That’s the same message it had given me on the previous page, but I’ve severely narrowed the mod list down here.
jollyroger wrote: ↑Wed May 02, 2018 10:47 pmimpossible to start red science
requires bronze wire
bronze wire is made from bronze plate
the bronze plate is created from copper plates and tin only starting from the second assembling machine not available
Thank you for the development of this great project
Mod list:
Yeah i've noticed that: in fact i'll add a assembling machine mk0 for automate some processing from the start.Protheus7 wrote: ↑Sun Sep 30, 2018 10:25 am
Mod list:
- DP77s-Better-Basic-Craftings_2.0.1.zip
- Dp77s-FactorioPlus-Advanced-Tech_2.8.1.zip
- Dp77s-FactorioPlus-Bio-Expansion_1.8.0.zip
- Dp77s-FactorioPlus-Electronics_1.6.0.zip
- Dp77s-FactorioPlus-Hyper-Logistic_1.8.0.zip
- Dp77s-FactorioPlus-Machines_2.3.0.zip
- Dp77s-FactorioPlus-Mining_1.3.0.zip
- Dp77s-FactorioPlus-Ores_1.2.0.zip
- Dp77s-FactorioPlus-Plates_3.1.0.zip
- Dp77s-FactorioPlus-Power_1.4.0.zip
- Dp77s-FactorioPlus-Refining_1.3.0.zip
Have the latest 1.2.0, and this is not working (https://imgur.com/a/QBXovin)
- No bobs/angel
- All Yuoki mods
- There is no assembly machine to start with.. so cant seems to procede to science pack 1
Maybe you're mining ore-patches so fast that your production of quicksilver is not enough and/or it could be that vanilla pipes are not enough (they transfer fluids too slowly)Varijotas wrote: ↑Sun Oct 07, 2018 9:34 pmStrange bug, while mining randomite mining drills just stop working. Only works if 1 mining drill is used, but if I build another nearby sometimes second one works for some time, either doesn't mine at all, and after some time my first drill stops too.
Pipes are full of quicksilver though.
Yeah you're right, it's very strange.Varijotas wrote: ↑Tue Oct 09, 2018 8:00 pmAnd I just noticed another thing, if I delete the pipe connecting the drill when it's paused, it starts working immediately, until runs out of quicksilver. But not always, sometimes it won't restart. If it restarts it always mines 10 randomyte even if before disconnecting the pipe drill had 60-70 quicksilver, so it should mine 6 or 7. Strange bug.
Tried to disable any mods related to pipes, but no change.
When it stops for no reason it shows yellow light (full), if it is disconnected from pipes and mines those 10 randomyte it stops with red light on (empty). Maybe that helps to find the bug?