Recently I discovered the existance of the loader objects via the loaders mod.
After some further investigation, I learned these are actually existing game objects that are hidden in the base game.
I would be extremely grateful if these loaders - even though they are deemed over powered - could be setup the same as a filter inserter: I can change the value of the filter via a constant combinator somewhere in a blueprint, but it is not possible to set the filter values for a loader.
Since these are officially base game objects, could you please consider writing the logic for these objects?
In the following image album, you can see the difference:
https://imgur.com/a/5memr5F
The important difference is, that in the filter inserter, I can determine the items it 'filters' from a crate by circuit/constant combinator/..., but the loader is missing the option to have this set by circuit network.
Say, you create a blueprint which works with multiple ores, and the loader unloading stuff has a filter in place, based on which ore is used inside the blueprint.
If you want to change the ore type, current situation forces you to change all the filters of all the loaders.
When you use filter inserters, you can actually take a constant combinator, and change the output of the combinator, so all filters in your entire circuit network are automatically changed.
If you want, I can make a blueprint for you to try this out.
In case people are wondering: I am using bobs and angels mods on default cost (data here: https://factorio.rotol.me/pack/bobsangels-f15-normal/ )
The real scenario behind this, is the angels/bobs mods, with multiple ores being "sorted" by the bobs/angels ores.
The loader has to set a filter, so every loader filters one specific ore.
I want this to be done by constant combinators in a blueprint, so the same blueprint can be reused for the different bobs/angels ores.
An example is the sapphirite ore crystal, which can be processed into 6 different ores. setting the filters by hand is tedious, and so very unautomatisable. (https://factorio.rotol.me/pack/bobsange ... -ore1-pure) But yeah, a chest with multiple items is possible, but then I'd rather use the new filter-enabled splitters
![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers!
also on reddit: https://www.reddit.com/r/factorio/comme ... en_loader/