When player take logistic request on robots and none are in storage, then robots, that are in roboports / flying around should fullfill that request.
Why?
So player dont need to play "Where's Wally" everytime he needs some construction bots to build outpost and all are in roboports all over the base.
Robot request should be fullfilled by robots in network
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- bobingabout
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Re: Robot request should be fullfilled by robots in network
I disagree.
if I put 100 robots in a roboport in a remote base, then I'd expect that network to keep 100 robots, not drop to 50 just because I walk by after losing all my own robots.
if I put 100 robots in a roboport in a remote base, then I'd expect that network to keep 100 robots, not drop to 50 just because I walk by after losing all my own robots.
Re: Robot request should be fullfilled by robots in network
that happend only if u leave request for robots in logistic request ... okay ... we need one-time ligistic requests (theyre removed when fullfilled)bobingabout wrote: Mon Sep 10, 2018 8:46 am I disagree.
if I put 100 robots in a roboport in a remote base, then I'd expect that network to keep 100 robots, not drop to 50 just because I walk by after losing all my own robots.
Re: Robot request should be fullfilled by robots in network
Pretty sure you can already create this kind of behavior using the circuit network to pull bots out of a roboport if there are zero in storage. But if they change as you suggest then there would be no way to go back. Current behavior seems much more versatile.