Bake power generation into the equippable armors
Moderator: ickputzdirwech
Re: Bake power generation into the equippable armors
The armor is called modular for a reason - the point is to be able to customize it, not to have many varieties of it. Most of what you want can already be done simply by your choice of equipment, with the only exception of inventory size.
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- bobingabout
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Re: Bake power generation into the equippable armors
I admit that it would be useful if you could give an "equipment grid" power generation without having to add extra modules for it.
And the reason why I say the grid rather than the armor, is because you can use grids on vehicles too.
And the reason why I say the grid rather than the armor, is because you can use grids on vehicles too.
- eradicator
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Re: Bake power generation into the equippable armors
This is pretty much what all the "lock equipment in place" requests are about. To be able to make a grid that has certain fixed properties, i.e. a very powerful but not expandable car generator. I still very much like that idea...
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My code in the post above is dedicated to the public domain under CC0.