scrollbars [implemented!]

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SuperSandro2000
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scrollbars [implemented!]

Post by SuperSandro2000 »

Make scrollbars scrollable in the whole window and not only when you hover over them.
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Re: scrollbars

Post by ssilk »

Image
Scrollbars?
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SuperSandro2000
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Re: scrollbars

Post by SuperSandro2000 »

the scrollbars in inventors when to many recipes in that category
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Re: scrollbars

Post by Neotix »

You mean slider bar.
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Re: scrollbars

Post by SuperSandro2000 »

I think the name is scrolbar but maybe slied bar. I don't know.
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Summarynotaccepted

Post by ssilk »

As player I want to see all my recipes in the inventory view.
An idea could be to use scrollbars/sliders, like everywhere else.

Acceptance criterias:
- it should be useable, even if the player has more than 20 mods activated :twisted:
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SuperSandro2000
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Re: scrollbars

Post by SuperSandro2000 »

In the inventory already scrollbars. I want to suggest that you can scroll in your whole inventory and not only when you hover over the bar.
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Post by ssilk »

As player I want to scroll in the whole inventory not only when hovering the sliders.

Acceptance criterias:
- a scroll method, which enables scrolling without second interaction
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Re: scrollbars [implemented!]

Post by ssilk »

@all: I'm not sure: Is this not already implemented?
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Re: scrollbars [implemented!]

Post by keyboardhack »

tbh i have no idea what this thread is about. is it about allowing a bigger inventory and to scroll through it? is it about allowing you to change the sliders for how much of a thing you want in your inventory(the logistic network box) by scrolling, or is it about allowing you to use scrolling to take a specific amount of items?
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Re: scrollbars [implemented!]

Post by orzelek »

I'd say that it's partially implemented.
  • Scroll bar is only on recipes list (inventory when enlarged goes out of screen).
  • To actually use scroll bar you need to mouse over it - even for use of mouse roll. Mouse roll won't work on inventory area itself which is inconsistent with standard behavior.
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Re: scrollbars [implemented!]

Post by ssilk »

Moved, cause partially implemented and then too old.
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