Seems like an incentive to come up with a better fluid station design to me.mrvn wrote: ↑Mon Sep 17, 2018 9:06 am uid trains are set to wait until empty. But they are also set to wait only 200s. So any setup that can't unload the train fully will quickly send a train with left over fluids back to the depot. A problem for stations for multiple fluid wagons. I've had stations designed for 5 fluid wagons and buffer space for 2 million fluids send back trains because the tanks across the station where at different levels with one end of the train having full tanks.
Asking for LTN to fix imbalanced fluid station problems is like asking to make mining drills aware if they clog burners with ore because some belt was placed wrong.
Default stop timeout is 2min (7200 ticks). I never managed to have a train stuck in a station longer than that.mrvn wrote: ↑Mon Sep 17, 2018 9:06 am 200s simply wasn't enough time for fluids to move from tank to tank so the last fluid wagon could be pumped empty despite plenty of space still left over in adjoining tanks. The transfer speed tank to pipe to tank is too small so I now balance tanks using circuit logic. I'm probably not the only one that runs into that problem.
If it's too short for you you can change it to anything you want in options - mod settings - map - Stop timeout. Setting it to 0 will disable it. Somehow that info seems to have gone missing from the tooltip.
I noticed slight imbalances due to fluid mechanics in my oil unloading station too.
Ample buffer storage and 4 pipes with 1500l/s throughput each to the main storage make it work. As a complete rework of the fluid system is on the horizon I'm not going to do much to accommodate the current messy system. Maybe it will even round fluids in a useful manner.