Pymods compatibility Mod
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Pymods compatibility Mod
Under Major Reconstruction to fix issues with mod. please see this post for explanation: viewtopic.php?f=190&t=51967&p=435831#p435831
handles compatibility for mods to play well with Pymods.
Patch to make Pymods compatible with other mods.
compatible mods
-Angels mods
-Bobs mods
-OmniMatter
-Bio Industries
-Mad Clowns
the patch merges any duplicate items between mods, fixes any issues that stop game progress and attempts to balance recipes
im still working on items and balance and recipes but its playable
links:
mod
https://mods.factorio.com/mod/PyCoalTBaA/downloads
forum page
viewtopic.php?f=190&t=51967
All now and future Pymods are/will be supported
handles compatibility for mods to play well with Pymods.
Patch to make Pymods compatible with other mods.
compatible mods
-Angels mods
-Bobs mods
-OmniMatter
-Bio Industries
-Mad Clowns
the patch merges any duplicate items between mods, fixes any issues that stop game progress and attempts to balance recipes
im still working on items and balance and recipes but its playable
links:
mod
https://mods.factorio.com/mod/PyCoalTBaA/downloads
forum page
viewtopic.php?f=190&t=51967
All now and future Pymods are/will be supported
Last edited by kingarthur on Tue Jun 11, 2019 4:28 am, edited 5 times in total.
Re: pycoal/ Angel mods compatibility
oHH THANK YOU! I forgot to link you here. Sorry king,
People his job is amazing, he is working hard to make angels compatible with pymods..so you all can torture yourselves with both mods XD XD XD
People his job is amazing, he is working hard to make angels compatible with pymods..so you all can torture yourselves with both mods XD XD XD
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pycoal/ Angel mods compatibility
Are the other Py mods compatible with Angel's or do they too eventually need a mod?
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Re: pycoal/ Angel mods compatibility
sorry the names kinda a leftover from when it was just pycoal. the patch handles all pymods. pyfe and pyht are both supported as well any future py/angel modsPatrick wrote:Are the other Py mods compatible with Angel's or do they too eventually need a mod?
Re: pycoal/ Angel mods compatibility
Not sure where / how this bug comes into play, but it occurs when either Angels' Petrochem or Smelting (both require the override functions of Refining) is active at the same time as Py's HighTech.
Mod List is:
- Angel's Petrochem
- Angel's Refining
- Angel's Smelting
- PyCoal Touched By An Angel
- PyCoal
- PyFusion
- PyHighTech
- PyIndustry
- Bob's Electronics
- Bob's Plates
- Bob's Function Library
Also, you may want to list Bob's Electronics as a hard dependency since it is what defines the "wooden-boards". Not having it active throws an error when Bob's Plates is active alongside this (or maybe just the PyMods?)
Mod List is:
- Angel's Petrochem
- Angel's Refining
- Angel's Smelting
- PyCoal Touched By An Angel
- PyCoal
- PyFusion
- PyHighTech
- PyIndustry
- Bob's Electronics
- Bob's Plates
- Bob's Function Library
Also, you may want to list Bob's Electronics as a hard dependency since it is what defines the "wooden-boards". Not having it active throws an error when Bob's Plates is active alongside this (or maybe just the PyMods?)
Last edited by Patrick on Fri Apr 06, 2018 6:31 am, edited 1 time in total.
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Re: pycoal/ Angel mods compatibility
could be either one. ill look into it. im think its probably an issue to do with not probably checking if only some of bobs is active with pyht turned on.
Re: pycoal/ Angel mods compatibility
I see. I activated more of Bob's mods and managed to narrow it down to Bob's Logistics, but then this popped:
From what I can tell it was because Angel's Bio Processing was not enabled. May want to list Bob's Logistics and Angel's Bio Processing as dependencies.
From what I can tell it was because Angel's Bio Processing was not enabled. May want to list Bob's Logistics and Angel's Bio Processing as dependencies.
Last edited by Patrick on Fri Apr 06, 2018 6:51 am, edited 1 time in total.
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Re: pycoal/ Angel mods compatibility
alright its defiantly got to be the fact that i just assumed and tested with a complete set of mods and not only some of them. ill need to go in an add some optional dependency for the different setups. thanks for let me know about it
Re: pycoal/ Angel mods compatibility
Updated my post. It's Bob's Logistics for the first error.
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Re: Pymods/Angel mods compatibility
new update to pycoaltbaa. fixed an issue with nitro-benzene recipe not being unlock-able. start process on compatibility for madclowns mods. still needs more going over and if anybody knows of any items that need merged just let me know
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Re: Pymods/Angel mods compatibility
soonish im going to be make an adjustment to PyCoalTBaA to remove the hard dependency on angels petrochem and rejigger the internal bits to enable pycoal compatibility to other mods with or without angels active
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Re: Pymods/Angel mods compatibility
posted 0.0.15. it fixes a few issues and merged a few items and gasses. i created the infinite borax and niobium but only borax is spawning right now. im going to look at it later and figure out why niobium isnt. also made setting to disable infinite borax or niobium if wanted. although the settings dont do anything yet. will fix along with niobum. anything still on that list will be done this weekkingarthur wrote: to do for 0.0.15 update for PyCoalTBaA
things still to do
merge sodium chlorate PYFE/Petrochem
fix phosphate mine
create infinite versions of borax and niobium
add borax/niobium to angels ores
add borax/niobium to madclowns ore
look at cumene process in Petrochem to see about adding cumene resource
merge epichlorohydrin
merge Acetic acid
create recipes to go between gas and solid for phenol, bisphenol a, melamine, and urea
create recipe to get raw fiber from bioprocessing
things planned for after 0.0.15
add support for omnimatter
remove hard dependancey on angels petrochem
go thru different combinations of pymods, bobs, and angels to account for when only parts of the mod packs are enabled
more work on madclowns support
More Settings for things?
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Re: Pymods compatibility Mod
new update posted.
0.0.17 - fixed missing check for optional bio processing. started work on a productivity modifier for spacex. add compatibility for Bio Industries (merged fertilizer and ash). added compatibility for omnimatter (merged pymods ores into omni ore).
started on a bit of angels re balancing
0.0.17 - fixed missing check for optional bio processing. started work on a productivity modifier for spacex. add compatibility for Bio Industries (merged fertilizer and ash). added compatibility for omnimatter (merged pymods ores into omni ore).
started on a bit of angels re balancing
Re: Pymods compatibility Mod
Updated everything today and got this error at launch:
--
Failed to load mods:_ _PyCoalTBaA_ _/data-final-fixes.lua:44: _ _PyCoalTBaA_ _/prototypes/overrides-bioindustries.lua:76: attempt to index field '?' (a nil value)
Mods to be disabled:
PyCoalTBaA
--
--
Failed to load mods:_ _PyCoalTBaA_ _/data-final-fixes.lua:44: _ _PyCoalTBaA_ _/prototypes/overrides-bioindustries.lua:76: attempt to index field '?' (a nil value)
Mods to be disabled:
PyCoalTBaA
--
Re: Pymods compatibility Mod
With most of Angel's (minus the Nilaus and ShredNation theme packs) and all four of Pyandon's mods (mod-list.json attached, zip of the mods here, but it's 270 MB), PyCoalTBaA refuses to load with this error message
Failed to load mods: Error in assignID, item with name 'glass' does not exist.
Source: glass-sand4 (recipe).
Mods to be disabled:
PyCoalTBaA
If I click "Disable listed mods", the game starts successfully. Is there another dependency that I need to use for this mod?
Failed to load mods: Error in assignID, item with name 'glass' does not exist.
Source: glass-sand4 (recipe).
Mods to be disabled:
PyCoalTBaA
If I click "Disable listed mods", the game starts successfully. Is there another dependency that I need to use for this mod?
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Re: Pymods compatibility Mod
you shouldnt need anything else to use them. most likely something was updated and a recipe got changed. ill look into it tonight and get it figured outDaleStan wrote:With most of Angel's (minus the Nilaus and ShredNation theme packs) and all four of Pyandon's mods (mod-list.json attached, zip of the mods here, but it's 270 MB), PyCoalTBaA refuses to load with this error message
Failed to load mods: Error in assignID, item with name 'glass' does not exist.
Source: glass-sand4 (recipe).
Mods to be disabled:
PyCoalTBaA
If I click "Disable listed mods", the game starts successfully. Is there another dependency that I need to use for this mod?
Re: Pymods compatibility Mod
We didnt update anythingkingarthur wrote:you shouldnt need anything else to use them. most likely something was updated and a recipe got changed. ill look into it tonight and get it figured out
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: Pymods compatibility Mod
Angel did recently. before angels couldn't play without bobs in .16. thats been fixed and i didn't account for a angels + py only game due to it not working before.pyanodon wrote:We didnt update anythingkingarthur wrote:you shouldnt need anything else to use them. most likely something was updated and a recipe got changed. ill look into it tonight and get it figured out
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Re: Pymods compatibility Mod
finally got off my ass and made some time to get an update done.
0.022 - adds settings to enable/disable finite py ores patches. should now be able to independently choose between finite on or off, infinite on or off and add them to angels sorting on or off. merged ethylene from angels and pyhightech. fixed MP content issues related to conditional requirement checks in data.lua. fixed error related a pyangels game without bobs being unable to load
0.022 - adds settings to enable/disable finite py ores patches. should now be able to independently choose between finite on or off, infinite on or off and add them to angels sorting on or off. merged ethylene from angels and pyhightech. fixed MP content issues related to conditional requirement checks in data.lua. fixed error related a pyangels game without bobs being unable to load
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Re: Pymods compatibility Mod
new update. see mod portal or ingame mod changelog for details