Improved soundscapes

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Baritone
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Feb 12, 2018 9:55 am
Contact:

Improved soundscapes

Post by Baritone »

TL;DR
We need better soundscapes and background noises
What ?
Soft Ambient soundscapes in the background rendered with stereo widening. Something like very subtle wind noise when in the open away from the factory for example. There are too many complete silences during the game. This is just to fill those 'gaps' and create a wider stereo image as a whole. If taken further we can have a dynamic system where it becomes more factory like the closer you are to the factory. I'd gladly help btw
Why ?
It will improve immersion a LOT
Lurind
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Jul 20, 2018 9:23 pm
Contact:

Re: Improved soundscapes

Post by Lurind »

Baritone wrote:
TL;DR
We need better soundscapes and background noises
What ?
Soft Ambient soundscapes in the background rendered with stereo widening. Something like very subtle wind noise when in the open away from the factory for example. There are too many complete silences during the game. This is just to fill those 'gaps' and create a wider stereo image as a whole. If taken further we can have a dynamic system where it becomes more factory like the closer you are to the factory. I'd gladly help btw
Why ?
It will improve immersion a LOT
If I remember they talked about improving sound effects in an FFF like 2 months ago which the little demo for the artillery cart sounded awesome.

Link to FFF

But I'm not sure if any of its implemented officially yet though.

There are some mods to improve sound though:

Advanced Artillery Sounds

Slightly Better Sounds (Moslty Weeapon sound improvements)

Weapon Sounds Redone

These were all that I could find and though they all seem to focus on weapons at least we know that they are working on some stuff to improve sound effects.
Post Reply

Return to “Ideas and Suggestions”