Thank you so much!TOGoS wrote:In vanilla there's no correlation between resources and temperature/moisture (what primarily drives the biomes), but in 0.17 mods will be able to define whatever 'named noise expressions' they want and reference them from as many others (elevation, temperature, etc) as they want or change probability of specific prototypes to be dependent on them. This way you can correlate different things to be placed together.RocketManChronicles wrote:A further question I have is if resource placement has any dependency on biomes, or could it be through modding?
As I understand, the terrain currently is only meant as eye-candy and minor annoyance when you have the terraforming research. Having at least the resources correlate somewhat with the terrain really gives it some inner balance.