good!bobingabout wrote:Add a group button for Bob's resources?Airat9000 wrote:Idea
It will be in 0.5.3.
By the way, I noticed that the bronze little used ..
would be to add a bronze pickaxe "Bob" on the basis of your bronze
and other ..
Moderator: bobingabout
good!bobingabout wrote:Add a group button for Bob's resources?Airat9000 wrote:Idea
It will be in 0.5.3.
without the mod industry will work? I did not put the thought in the future will need.bobingabout wrote:I am aware of the lack of use for bronze... and titanium, and some of the other materials too.
Once my work on updating my mods is complete, I plan to write a mod that will replace a lot of base game recipes to make use of the new materials.
Industrio is another mod. it also adds quartz and silicon.
However, if my mod was used with Industrio, you are unable to make silicon wafers.
Industrio is an optional prerequisite so It will load first, and then my mod will replace the industrio silicon wafer recipe to use my silicon plates.
The original recipe was 1 salt + 1 water = 0.5 units of Chlorine, 0.5 units of Hydrogen, and 1 unit of Sodium Hydroxide.haunted_1 wrote:Not quite a bug but i went through the electrolysis of water and found a chemical mistake.
The output of the Salt Water Electrolysis should be: 2 Sodium Hydroxid instead of one.
2 NaCl + 2 H2O = Cl2 + H2 + 2 NaOH
Use Bob's ores mod, and mine Gallena. it has an 80% chance to drop Lead ore, and 60% chance to drop Nickel ore. That means it often drops both, and rarely doesn't drop anything.aklesey1 wrote:How to get nickel ore ?
I noticed that after the generation of resources with a new card I generate other resources somewhere on the outskirts of the cards from the base where enemies.bobingabout wrote:Yup, Silicon wafers are unlocked with Silicon Production research, which is unlocked by Chemical 2 and Electrolysis 2 (I think).
I think I might have made an error with the latest version assembly machines mod, and made the requirement for the level 3 machine higher than intended.
I put the starting area is high,bobingabout wrote:new card... do you mean new map?
I think the empty area there is because it is considered the "Starting area", and my ores are set up so that many of my new ores don't apear in the starting area, so you have to go out and look for them.
That's also a lot of red.
This means a large area where only Copper, Iron, Coal, Stone and Tin can be found.Airat9000 wrote:I put the starting area is high
Currently... nothing. I was considering making it a component in Solder, but decided not to.SuperSandro2000 wrote:What can I do with lead plates? I don't found any recipe that uses lead plates.
Why would you need tin in the early game? This is a balance concern; in the early game you are trying to build up infrastructure that is completely dependant on iron, copper and depending on your mods, oil and coal. With my playthroughs, I always started mining tin at the same time as silver, gold, bauxite, rutile, quartz and so on. It was when I decided I had enough resources to go for DyTech Assembly Machines and your new and shiny modules and mk3 beacons.bobingabout wrote:This means a large area where only Copper, Iron, Coal, Stone and Tin can be found.Airat9000 wrote:I put the starting area is high
If you have two mods and one works in a much reduced fashion without the other then they should be one mod.bobingabout wrote:Intermediates relies on this plates (metals and chemicals) to give the best recipies.
Intermediates also changes some of the recipies in plates, but not all the ones intended, yet.
Since Intermediates would end up re-writing a lot of the plates mod to give my final intended outcome, I'm thinking of merging Intermediates into the Plates mod.
what do you think?