I want huge biter attacks

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
adam_bise
Filter Inserter
Filter Inserter
Posts: 581
Joined: Fri Jun 08, 2018 10:42 pm
Contact:

I want huge biter attacks

Post by adam_bise »

In the map generator advanced, there is an option to increase the biter attack group size. But it caps out at 50..

Is there a way to set this higher than 50 using a command? I want to create a situation where too much pollution would result in massive, overwhelming attack waves.

I would also like to know if I can set spawners to not absorb pollution as much, so that further spawners will send attack waves as well. It seems like spawners are the biggest pollution sponge.

I currently use death world + max group size 50 and starting area very small, but would like to make biter attacks several times more difficult. Ideally I want pollution to have a dramatically increased effect on biter attacks so that I am forced to be very cautious of pollution in order to survive.
User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3749
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: I want huge biter attacks

Post by DaveMcW »

The game engine simply can't handle huge numbers of biters.

The only way to make very difficult attack waves is to use stronger biters. There are several mods for this.
User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2905
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: I want huge biter attacks

Post by darkfrei »

You can add new nests with this console command:

Code: Select all

/c local surface = game.player.surface
for c in surface.get_chunks() do
	local position = surface.find_non_colliding_position("biter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3)
	if position and surface.is_chunk_generated(c) then
		surface.create_entity{name="biter-spawner", position=position}
	end
	local position = surface.find_non_colliding_position("spitter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3)
	if position and surface.is_chunk_generated(c) then
		surface.create_entity{name="spitter-spawner", position=position}
	end
end
Post Reply

Return to “Gameplay Help”