Do the Default map gen settings generate cliffs?
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- Burner Inserter
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Do the Default map gen settings generate cliffs?
in all my playthroughs of .16 i havent seen a single cliff. can anyone explain this to me?
do or do not there is no try
Steam Account:
http://steamcommunity.com/id/Happyrobot33/
Mods I'm working on:
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Steam Account:
http://steamcommunity.com/id/Happyrobot33/
Mods I'm working on:
•SuperComputer
Re: Do the Default map gen settings generate cliffs?
I think the answer is obious:
Cliffs look awesome... yet they are a pain in the ass.
I loved them on my first .16 map. However, if you want to do some serious Factorio stuff, they incommodate whatever you are trying to achieve. If they had a benefit other than looking good I would consider trying to integrate them. Looks wear off.
Possible benefits could be help with defence, or mining of stone (like a quarry), or povide an entrance to infinit underground mining of coal, or buildings in proximity have reduced energy need, or...? Be creative!
It wouldn't be enough to introduce a fully automated way to get rid of them, e.g. bots throwing cliff explosives when you plug down a blue print similar to the removal of trees).
Cliffs look awesome... yet they are a pain in the ass.
I loved them on my first .16 map. However, if you want to do some serious Factorio stuff, they incommodate whatever you are trying to achieve. If they had a benefit other than looking good I would consider trying to integrate them. Looks wear off.
Possible benefits could be help with defence, or mining of stone (like a quarry), or povide an entrance to infinit underground mining of coal, or buildings in proximity have reduced energy need, or...? Be creative!
It wouldn't be enough to introduce a fully automated way to get rid of them, e.g. bots throwing cliff explosives when you plug down a blue print similar to the removal of trees).
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- Smart Inserter
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Re: Do the Default map gen settings generate cliffs?
I think that two small changes would make cliffs much more worthwhile:
1) Reduce cliff explosives to red science and make them easy and cheap to make.
2) Instead of scattered bits of cliff, make the generator produce long continuous cliffs that are follow either a North/south or east/west general direction.
Then we could actually use them for defense (as they were advertised) and it would be easy to work with them if the are placed in undesirable locations.
1) Reduce cliff explosives to red science and make them easy and cheap to make.
2) Instead of scattered bits of cliff, make the generator produce long continuous cliffs that are follow either a North/south or east/west general direction.
Then we could actually use them for defense (as they were advertised) and it would be easy to work with them if the are placed in undesirable locations.
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- Burner Inserter
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Re: Do the Default map gen settings generate cliffs?
zOldBulldog wrote:I think that two small changes would make cliffs much more worthwhile:
1) Reduce cliff explosives to red science and make them easy and cheap to make.
2) Instead of scattered bits of cliff, make the generator produce long continuous cliffs that are follow either a North/south or east/west general direction.
Then we could actually use them for defense (as they were advertised) and it would be easy to work with them if the are placed in undesirable locations.
I mean they dont seem to generate on my maps. im always using default settingsBauer wrote:I think the answer is obious:
Cliffs look awesome... yet they are a pain in the ass.
I loved them on my first .16 map. However, if you want to do some serious Factorio stuff, they incommodate whatever you are trying to achieve. If they had a benefit other than looking good I would consider trying to integrate them. Looks wear off.
Possible benefits could be help with defence, or mining of stone (like a quarry), or povide an entrance to infinit underground mining of coal, or buildings in proximity have reduced energy need, or...? Be creative!
It wouldn't be enough to introduce a fully automated way to get rid of them, e.g. bots throwing cliff explosives when you plug down a blue print similar to the removal of trees).
do or do not there is no try
Steam Account:
http://steamcommunity.com/id/Happyrobot33/
Mods I'm working on:
•SuperComputer
Steam Account:
http://steamcommunity.com/id/Happyrobot33/
Mods I'm working on:
•SuperComputer
Re: Do the Default map gen settings generate cliffs?
That's a bug, sometimes they spawn, sometimes they don't: 54664happyrobot33 wrote:I mean they dont seem to generate on my maps. im always using default settings
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