Looking for players when raw ores are finished
Moderator: pyanodon
Looking for players when raw ores are finished
Any brave souls for PURIST pyanodon modpack playthrought after ores are finished?
No bobs no angels, pure hard pyanodon. Also im open to few bob mods if they are really necessary can be discussed. But from what i saw bob makes stuff bit easier.
EU time zones recommended! (because of lag and time difference)
Possible mods to add to the mix:
Asphalt Roads
Armageddon (nice little disasters)
Wear and Tear
Scorched earth
and obvious few QOL mods that everyone uses anyway.
I tried with zombies mod but it was too damn hard.
No bobs no angels, pure hard pyanodon. Also im open to few bob mods if they are really necessary can be discussed. But from what i saw bob makes stuff bit easier.
EU time zones recommended! (because of lag and time difference)
Possible mods to add to the mix:
Asphalt Roads
Armageddon (nice little disasters)
Wear and Tear
Scorched earth
and obvious few QOL mods that everyone uses anyway.
I tried with zombies mod but it was too damn hard.
Re: Looking for players when raw ores are finished
i recommend some loader mod too.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: Looking for players when raw ores are finished
@cpy
i will add pyro to my base its train based so it will be easy to add
also atm i have no ore processing i live off the 1m fe and 2m i stockpiled
i am 60% in to circuit2
i will add pyro to my base its train based so it will be easy to add
also atm i have no ore processing i live off the 1m fe and 2m i stockpiled
i am 60% in to circuit2
Re: Looking for players when raw ores are finished
What is pyro mod?
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Re: Looking for players when raw ores are finished
pyro= py raw orescpy wrote:What is pyro mod?
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Re: Looking for players when raw ores are finished
I`d play!
However, I live in Brazil, so I don`t know about lag. I could play perhaps 3 hours a day. I am used to PY and bobs but I always use them with angels, so i`ll probably have to learn a bit before.
However, I live in Brazil, so I don`t know about lag. I could play perhaps 3 hours a day. I am used to PY and bobs but I always use them with angels, so i`ll probably have to learn a bit before.
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Re: Looking for players when raw ores are finished
maybe all of us should take a look at allpy mods in creative to see what changeIpsumEstPan wrote: ↑Mon Sep 17, 2018 6:20 pm I`d play!
However, I live in Brazil, so I don`t know about lag. I could play perhaps 3 hours a day. I am used to PY and bobs but I always use them with angels, so i`ll probably have to learn a bit before.
and maybe make a list of changes
well i am gona include pyro to may game after i make some bp in creative for cu fe and chrome
and maybe sabe up some science and circuits since they may break if i add it strait away
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Re: Looking for players when raw ores are finished
hi
atm i started a small bootstrap map that i plan to bring up to science2
then i will ad pyro i also plann to use black market to smuggle mawogae & py-bots out and bring in modules-3 & beacons
atm i started a small bootstrap map that i plan to bring up to science2
then i will ad pyro i also plann to use black market to smuggle mawogae & py-bots out and bring in modules-3 & beacons
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Re: Looking for players when raw ores are finished
made bootstrap did science 2 minimum scouting and a few k rail produced its ready to receive pyro
anyone want to help build it after pyro is out?
anyone want to help build it after pyro is out?
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Re: Looking for players when raw ores are finished
Hey, is this happening or what?