Two thoughts on blueprints:
Present - I have yet to figure out how to access the blueprint library and move things between them. I have been exporting as strings and storing in a text file.
Future - How about having a separate blueprint GUI? E.g., display the library on the right under the informational GUI in the upper right, but with a hot key (B?) that toggles it on and off...
Friday Facts #249 - Dead end exploration
Re: Friday Facts #249 - Dead end exploration
Have you tried pressing b? It's the hotkey for the blueprint library in my game.linearj wrote:Two thoughts on blueprints:
Present - I have yet to figure out how to access the blueprint library and move things between them. I have been exporting as strings and storing in a text file.
Future - How about having a separate blueprint GUI? E.g., display the library on the right under the informational GUI in the upper right, but with a hot key (B?) that toggles it on and off...
Re: Friday Facts #249 - Dead end exploration
Yes... that is how I got to the ability to stringify blueprints.
I can use blueprints just fine. I could just never figure out how to access my "library". I.e., my blueprints external to the current game.
I have been copying the string versions to a text file and back into new games in order to copy between games.
I did some more exploring since this post and found that if you have a blueprint selected, there is a box that says "drag here to export". That is part of the piece missing for me. Now that I found it, my blueprints are exported.
But, I don't know how to *import* them into my next game. I will have to take a look for that.
Overall, as the FFF mentioned, blueprints are kinda klunky right now, and I am looking forward to seeing what 0.17 brings! Hopefully blueprints that are completely decoupled from inventory, as I think that solves 99% of the problems.
I can use blueprints just fine. I could just never figure out how to access my "library". I.e., my blueprints external to the current game.
I have been copying the string versions to a text file and back into new games in order to copy between games.
I did some more exploring since this post and found that if you have a blueprint selected, there is a box that says "drag here to export". That is part of the piece missing for me. Now that I found it, my blueprints are exported.
But, I don't know how to *import* them into my next game. I will have to take a look for that.
Overall, as the FFF mentioned, blueprints are kinda klunky right now, and I am looking forward to seeing what 0.17 brings! Hopefully blueprints that are completely decoupled from inventory, as I think that solves 99% of the problems.
- LinearJ
Re: Friday Facts #249 - Dead end exploration
Any solution that removes blueprints as actual game items is fine with me.
Re: Friday Facts #249 - Dead end exploration
Any solution that removes blueprintsLav wrote:Any solution that removes blueprints as actual game items is fine with me.
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Re: Friday Facts #249 - Dead end exploration
i like the "game blueprints" that are exclusive to one save
couldnt this be kept for the temporary blueprints and the global section is for blueprints between saves?
couldnt this be kept for the temporary blueprints and the global section is for blueprints between saves?
Re: Friday Facts #249 - Dead end exploration
Click on the book at the top right to open the library. You must have done that already because that is where you get a blank blueprint from too.linearj wrote:Yes... that is how I got to the ability to stringify blueprints.
I can use blueprints just fine. I could just never figure out how to access my "library". I.e., my blueprints external to the current game.
I have been copying the string versions to a text file and back into new games in order to copy between games.
I did some more exploring since this post and found that if you have a blueprint selected, there is a box that says "drag here to export". That is part of the piece missing for me. Now that I found it, my blueprints are exported.
But, I don't know how to *import* them into my next game. I will have to take a look for that.
Overall, as the FFF mentioned, blueprints are kinda klunky right now, and I am looking forward to seeing what 0.17 brings! Hopefully blueprints that are completely decoupled from inventory, as I think that solves 99% of the problems.