So I am curious, what the next update gonna be - will it be the last content-patch before release then? Looking forward to it - trading with aliens (if this is still a thing), air-cleaning devices, environmental changes (aka tornados, clouds, rain (!!) and weather overall - maybe seasons, breakdown of things))
However, I miss the 3-liquid-wagon. Still bothers me to be so inefficient moving big amounts of fluids and the pointless reason that you can connect up to 3 pumps to 1 wagon, when it takes only seconds to fill/empty anyways, but if set up a whole liquid transportation train, I end up easily with 4-5 fluid wagons, which needs a 2nd train - and usually my trains are 1-1 or 1-2 at max.
I do not care, if the tanks would have 25k storage each or in total, but only 1 fluid per tank hurts me a lot.
I would be satisfied if it became a mid-tier research with 1000 purple - I just want and need the fluids.
Besides the fact, that I do not like the mod, but its idea: E-Trains. Would be an AWESOME feature as well, for end-game research - trains with low penalty on heavy-loads and higher speeds. Maybe even allow electricity distribution without building like 100000 poles besides the rails - which would even come handy with the "upgrader" - tool which is going to come (assuming, that you need to change the rails).
And another thing - the world-generator, would be kinda awesome if you could select a "zone" or "type", like
- -Coast-, where you have 1-3 edges full of water, and right mid-ocean you have the sweet-spot of crude oil - travelling there by boats (which would also be a nice feature, and I think it wouldn't be that hard either - enclosed area, no wagons - maybe just different tiers of ships, no obstacles, A* pathfinding, Harbours act much like Train Stations...)
- -Desert-, where trees just dies, heavy winds and the pollution spreads AF