The recipe is there. FNEI isnt perfect.diagonallee wrote:Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get limestone like this anymore? If so- :/
But also I'll manage - I rather enjoy torturing myself with your mods.
pY Coal Processing - Discussion
Moderator: pyanodon
Re: pY Coal Processing - Discussion
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
I've seen the problem diagonallee is talking about, too. The research for excavation 2 is hidden in the main research menu. The only way to see it is to navigate to it via other researches. There seems to be a few researches that this happens with.pyanodon wrote:The recipe is there. FNEI isnt perfect.diagonallee wrote:Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get limestone like this anymore? If so- :/
But also I'll manage - I rather enjoy torturing myself with your mods.
Re: pY Coal Processing - Discussion
Mod updated! Please update your mod by mod portal or in the game.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
Hi !
I'm playing a new game with pycoal and pyfusion, and bioindustries. I have the following remark : there seem to be no use for saline water in this configuration. So there is no way to get rid of it actually. Is this intentionnals ? I have to manually pick up the tanks holding the water and replace them to empty them. I use this recipe to act as a tar dump.
Anyway I'm quite enjoying the mod, thanks a lot !
I'm playing a new game with pycoal and pyfusion, and bioindustries. I have the following remark : there seem to be no use for saline water in this configuration. So there is no way to get rid of it actually. Is this intentionnals ? I have to manually pick up the tanks holding the water and replace them to empty them. I use this recipe to act as a tar dump.
Anyway I'm quite enjoying the mod, thanks a lot !
Re: pY Coal Processing - Discussion
Yoi woukd need pyindustries to have acess to destroy items and fluids.Maelli wrote:Hi !
I'm playing a new game with pycoal and pyfusion, and bioindustries. I have the following remark : there seem to be no use for saline water in this configuration. So there is no way to get rid of it actually. Is this intentionnals ? I have to manually pick up the tanks holding the water and replace them to empty them. I use this recipe to act as a tar dump.
Anyway I'm quite enjoying the mod, thanks a lot !
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
I'll install it, thanks a lot !pyanodon wrote: Yoi woukd need pyindustries to have acess to destroy items and fluids.
Re: pY Coal Processing - Discussion
ON my 2nd playthrough of PY mods now the Niobium mines have changed. There are mineral patches now.
I have supplied them with ref. syngas. The info that they need this gas was already not easy to find. It was only told on mousing over the minerals.
This could maybe be put into the the mouse over text of the mine.
So now there is a out of fuel sign over the niobium mine. How do I find out what they need?
I have supplied them with ref. syngas. The info that they need this gas was already not easy to find. It was only told on mousing over the minerals.
This could maybe be put into the the mouse over text of the mine.
So now there is a out of fuel sign over the niobium mine. How do I find out what they need?
Re: pY Coal Processing - Discussion
hover your mouse over the fuel slot. Did it show u an icon of drill head?andre2 wrote:ON my 2nd playthrough of PY mods now the Niobium mines have changed. There are mineral patches now.
I have supplied them with ref. syngas. The info that they need this gas was already not easy to find. It was only told on mousing over the minerals.
This could maybe be put into the the mouse over text of the mine.
So now there is a out of fuel sign over the niobium mine. How do I find out what they need?
Re: pY Coal Processing - Discussion
You need a drill head, I found out hovering over the placed mine (in the fuel or output slot)andre2 wrote: So now there is a out of fuel sign over the niobium mine. How do I find out what they need?
Re: pY Coal Processing - Discussion
It just shows fuel.
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Re: pY Coal Processing - Discussion
thats a game limitation drill heads are its fuelandre2 wrote:It just shows fuel.
Re: pY Coal Processing - Discussion
According to charts, Chromium production should produce CO2, but in game, it requires it as resource? Which one is correct?
Re: pY Coal Processing - Discussion
New angel's Bio Processing update looks cool
We can grow fish, puffers and bitters or another pets
Its interesting that Arch66Angel using hydrofluoric acid and fluorine and related products create special atmosphere for example
Pyanodon may be u can think about hydrofluoric acid and fluorine using in ur mods in future? It can be used like solvent? Arch666Angel using hexafluorosliric acid in high-end recipe in angel's smelthing for lead processing
We can grow fish, puffers and bitters or another pets
Its interesting that Arch66Angel using hydrofluoric acid and fluorine and related products create special atmosphere for example
Pyanodon may be u can think about hydrofluoric acid and fluorine using in ur mods in future? It can be used like solvent? Arch666Angel using hexafluorosliric acid in high-end recipe in angel's smelthing for lead processing
Nickname on ModPortal - Naron79
Re: pY Coal Processing - Discussion
Im.not a big fan of fluor based compounds.aklesey1 wrote:New angel's Bio Processing update looks cool
We can grow fish, puffers and bitters or another pets
Its interesting that Arch66Angel using hydrofluoric acid and fluorine and related products create special atmosphere for example
Pyanodon may be u can think about hydrofluoric acid and fluorine using in ur mods in future? It can be used like solvent? Arch666Angel using hexafluorosliric acid in high-end recipe in angel's smelthing for lead processing
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
Ooooh? Whyyy noooot? OwOpyanodon wrote:Im.not a big fan of fluor based compounds.
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Re: pY Coal Processing - Discussion
how about Flour-based compounds?pyanodon wrote:Im.not a big fan of fluor based compounds.
https://mods.factorio.com/mod/cook
https://mods.factorio.com/mod/FoodIndustry
i might call a multi mod game "AngelBobYouCookiPy"
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea viewtopic.php?f=33&t=50256
my 1st Mod Idea viewtopic.php?f=33&t=50256
Re: pY Coal Processing - Discussion
foodfactorio wrote:how about Flour-based compounds?pyanodon wrote:Im.not a big fan of fluor based compounds.
https://mods.factorio.com/mod/cook
https://mods.factorio.com/mod/FoodIndustry
i might call a multi mod game "AngelBobYouCookiPy"
haha...unless you can build gingerbread houses in this game, i wont do any recipes with flour xD
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
Another reason, they doesnt have much uses in the chains i have in mind, also hard to make.tehfreek wrote:
Ooooh? Whyyy noooot? OwO
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
today i just realised there is no propene combustion mix recipe
when u think about it propene is a common fuel so its usage is easy to justify
i propose
RECIPE {
type = "recipe",
name = "propene-combustion",
category = "combustion",
enabled = false,
energy_required = 3,
ingredients = {
{type = "fluid", name = "propene", amount = 300},
{type = "fluid", name = "water", amount = 500},
{type = "item", name = "coke", amount = 4}
},
results = {
{type = "fluid", name = "combustion-mixture1", amount = 400, temperature = 900},
{type = "fluid", name = "steam", amount = 500, temperature = 90}
},
icon = "__pycoalprocessing__/graphics/icons/combustion-coalgas.png",
icon_size = 32,
--main_product = "combustion-mixture1",
subgroup = "py-combustion",
order = "a"
}:add_unlock("energy-1")
when u think about it propene is a common fuel so its usage is easy to justify
i propose
RECIPE {
type = "recipe",
name = "propene-combustion",
category = "combustion",
enabled = false,
energy_required = 3,
ingredients = {
{type = "fluid", name = "propene", amount = 300},
{type = "fluid", name = "water", amount = 500},
{type = "item", name = "coke", amount = 4}
},
results = {
{type = "fluid", name = "combustion-mixture1", amount = 400, temperature = 900},
{type = "fluid", name = "steam", amount = 500, temperature = 90}
},
icon = "__pycoalprocessing__/graphics/icons/combustion-coalgas.png",
icon_size = 32,
--main_product = "combustion-mixture1",
subgroup = "py-combustion",
order = "a"
}:add_unlock("energy-1")
Re: pY Coal Processing - Discussion
Propene is almost never used as a fuel; it is used to make various plastics.immortal_sniper1 wrote:today i just realised there is no propene combustion mix recipe
when u think about it propene is a common fuel so its usage is easy to justify