Bugs & FAQ
Moderator: Arch666Angel
Unable to load angels mods with no other mods
87 Loading mod settings angelsrefining 0.9.12 (settings.lua)
0.688 Loading mod settings angelsaddons-oresilos 0.4.0 (settings.lua)
0.688 Loading mod settings angelsaddons-warehouses 0.3.0 (settings.lua)
0.688 Loading mod settings angelspetrochem 0.7.9 (settings.lua)
0.688 Loading mod settings angelsinfiniteores 0.7.3 (settings.lua)
0.689 Loading mod settings angelsindustries 0.1.0 (settings.lua)
0.692 Loading mod core 0.0.0 (data.lua)
0.710 Loading mod base 0.16.51 (data.lua)
0.857 Loading mod angelsrefining 0.9.12 (data.lua)
0.930 Loading mod angelsaddons-oresilos 0.4.0 (data.lua)
0.983 Loading mod angelsaddons-warehouses 0.3.0 (data.lua)
1.036 Loading mod angelspetrochem 0.7.9 (data.lua)
1.114 Loading mod angelsinfiniteores 0.7.3 (data.lua)
1.179 Loading mod angelssmelting 0.4.4 (data.lua)
1.269 Loading mod angelsbioprocessing 0.5.6 (data.lua)
1.353 Loading mod angelsindustries 0.1.0 (data.lua)
1.436 Loading mod base 0.16.51 (data-updates.lua)
1.539 Loading mod angelsrefining 0.9.12 (data-updates.lua)
1.641 Loading mod angelsaddons-oresilos 0.4.0 (data-updates.lua)
1.726 Loading mod angelsaddons-warehouses 0.3.0 (data-updates.lua)
1.810 Loading mod angelspetrochem 0.7.9 (data-updates.lua)
1.907 Loading mod angelssmelting 0.4.4 (data-updates.lua)
1.910 Error ModManager.cpp:1024: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:1: __angelssmelting__/prototypes/smelting-override.lua:63: module prototypes.refining-override-vanilla not found; no such file __angelssmelting__/prototypes/prototypes/refining-override-vanilla.lua no such file __angelssmelting__/prototypes/refining-override-vanilla.lua no such file F:/APPS/Steam/steamapps/common/Factorio/data/core/lualib/prototypes/refining-override-vanilla.lua
1.912 Loading mod core 0.0.0 (data.lua)
1.960 Checksum for core: 2304860305
1.982 Error ModManager.cpp:1024: Error in assignID, recipe-category with name 'crafting' does not exist.
Source: enemy-base (noise-layer).
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
2.052 Initial atlas bitmap size is 16384
2.052 Created atlas bitmap 192x5 [none]
2.052 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
2.219 Sprites loaded
2.219 Convert atlas 132x24 to: trilinear-filtering
2.225 Custom inputs active: 0
2.236 Factorio initialised
2.236 Mods to disable:Failed to load mods: __angelssmelting__/data-updates.lua:1: __angelssmelting__/prototypes/smelting-override.lua:63: module prototypes.refining-override-vanilla not found; no such file __angelssmelting__/prototypes/prototypes/refining-override-vanilla.lua no such file __angelssmelting__/prototypes/refining-override-vanilla.lua no such file F:/APPS/Steam/steamapps/common/Factorio/data/core/lualib/prototypes/refining-override-vanilla.lua
Mods to be disabled:
• angelssmelting
0.688 Loading mod settings angelsaddons-oresilos 0.4.0 (settings.lua)
0.688 Loading mod settings angelsaddons-warehouses 0.3.0 (settings.lua)
0.688 Loading mod settings angelspetrochem 0.7.9 (settings.lua)
0.688 Loading mod settings angelsinfiniteores 0.7.3 (settings.lua)
0.689 Loading mod settings angelsindustries 0.1.0 (settings.lua)
0.692 Loading mod core 0.0.0 (data.lua)
0.710 Loading mod base 0.16.51 (data.lua)
0.857 Loading mod angelsrefining 0.9.12 (data.lua)
0.930 Loading mod angelsaddons-oresilos 0.4.0 (data.lua)
0.983 Loading mod angelsaddons-warehouses 0.3.0 (data.lua)
1.036 Loading mod angelspetrochem 0.7.9 (data.lua)
1.114 Loading mod angelsinfiniteores 0.7.3 (data.lua)
1.179 Loading mod angelssmelting 0.4.4 (data.lua)
1.269 Loading mod angelsbioprocessing 0.5.6 (data.lua)
1.353 Loading mod angelsindustries 0.1.0 (data.lua)
1.436 Loading mod base 0.16.51 (data-updates.lua)
1.539 Loading mod angelsrefining 0.9.12 (data-updates.lua)
1.641 Loading mod angelsaddons-oresilos 0.4.0 (data-updates.lua)
1.726 Loading mod angelsaddons-warehouses 0.3.0 (data-updates.lua)
1.810 Loading mod angelspetrochem 0.7.9 (data-updates.lua)
1.907 Loading mod angelssmelting 0.4.4 (data-updates.lua)
1.910 Error ModManager.cpp:1024: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:1: __angelssmelting__/prototypes/smelting-override.lua:63: module prototypes.refining-override-vanilla not found; no such file __angelssmelting__/prototypes/prototypes/refining-override-vanilla.lua no such file __angelssmelting__/prototypes/refining-override-vanilla.lua no such file F:/APPS/Steam/steamapps/common/Factorio/data/core/lualib/prototypes/refining-override-vanilla.lua
1.912 Loading mod core 0.0.0 (data.lua)
1.960 Checksum for core: 2304860305
1.982 Error ModManager.cpp:1024: Error in assignID, recipe-category with name 'crafting' does not exist.
Source: enemy-base (noise-layer).
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
2.052 Initial atlas bitmap size is 16384
2.052 Created atlas bitmap 192x5 [none]
2.052 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
2.219 Sprites loaded
2.219 Convert atlas 132x24 to: trilinear-filtering
2.225 Custom inputs active: 0
2.236 Factorio initialised
2.236 Mods to disable:Failed to load mods: __angelssmelting__/data-updates.lua:1: __angelssmelting__/prototypes/smelting-override.lua:63: module prototypes.refining-override-vanilla not found; no such file __angelssmelting__/prototypes/prototypes/refining-override-vanilla.lua no such file __angelssmelting__/prototypes/refining-override-vanilla.lua no such file F:/APPS/Steam/steamapps/common/Factorio/data/core/lualib/prototypes/refining-override-vanilla.lua
Mods to be disabled:
• angelssmelting
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
Modlist? Cannot recreate that errorQuirkyCat wrote:10.290 Error ModManager.cpp:1024: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count.
At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
10.414 Initial atlas bitmap size is 16384
10.415 Created atlas bitmap 192x5 [none]
10.415 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
10.599 Sprites loaded
10.599 Convert atlas 132x24 to: trilinear-filtering
10.612 Custom inputs active: 0
10.616 Factorio initialised
10.618 Mods to disable:Failed to load mods: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count.
At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train
Mods to be disabled:
• angelsaddons-smeltingtrain
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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- Manual Inserter
- Posts: 1
- Joined: Thu Jul 07, 2016 6:02 am
- Contact:
Re: Bugs & FAQ
Looks like the sprite layer problem in the Smelting Train mod is caused by the shadows layer for the cargo wagon not having low quality rotations enabled. After adding the line in, the mod loaded without error. Also worked after removing the low quality rotations from the first layer. Seems like this bug only happens when low quality rotations are enabled in the graphics config.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
Thanks for looking that up, will remove the tag.RivalynCrimson wrote:Looks like the sprite layer problem in the Smelting Train mod is caused by the shadows layer for the cargo wagon not having low quality rotations enabled. After adding the line in, the mod loaded without error. Also worked after removing the low quality rotations from the first layer. Seems like this bug only happens when low quality rotations are enabled in the graphics config.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
При установке сего мода выдало такую картинку.
- Attachments
-
- Безымянный.jpg (55.03 KiB) Viewed 9113 times
Re: Bugs & FAQ
Hello. I´m playing the Seablock Challenge, and its running fine. But now i have a problem. The Basic Farm and the Bio processor has no recipes
Re: Bugs & FAQ
You need to research Desert Farming (or Temperature/Swamp farming) to actually get recipes.Clooney wrote: Hello. I´m playing the Seablock Challenge, and its running fine. But now i have a problem. The Basic Farm and the Bio processor has no recipes
Re: Bugs & FAQ
57.197 Error ModManager.cpp:1024: Failed to load mod "angelspetrochem": __angelsrefining__/prototypes/override-functions.lua:529: table index is nil
- Attachments
-
- factorio-current.log
- Log
- (283.96 KiB) Downloaded 168 times
Re: Bugs & FAQ
Hello Angel!
Thank you for your wonderful mods. You're one of the few I decided to support via donation
I have two questions about your petrochem train.
1) For some reason it does not show up on the map as a train. It's completely invisible there. I can see your normal crawler trains just fine.
2) Are you planning to introduce higher tears of the petrochem wagons that can store more liquid?
Thank you for your answer.
Thank you for your wonderful mods. You're one of the few I decided to support via donation
I have two questions about your petrochem train.
1) For some reason it does not show up on the map as a train. It's completely invisible there. I can see your normal crawler trains just fine.
2) Are you planning to introduce higher tears of the petrochem wagons that can store more liquid?
Thank you for your answer.
Re: Bugs & FAQ
OK, i will try this.BlakeMW wrote:You need to research Desert Farming (or Temperature/Swamp farming) to actually get recipes.Clooney wrote: Hello. I´m playing the Seablock Challenge, and its running fine. But now i have a problem. The Basic Farm and the Bio processor has no recipes
Edit: Have found a recipe to make Soil with own hand. FNEI recipes search ist not complete ... thanks
Re: Bugs & FAQ
A few days back the FNEI button completely disappeared on me. I don't know how to bring it back. Ctrl+E does not work and I cannot even find any settings in the Controls->Mods for this mod.Clooney wrote:
Edit: Have found a recipe to make Soil with own hand. FNEI recipes search ist not complete ... thanks
- Jackalope_Gaming
- Fast Inserter
- Posts: 230
- Joined: Wed Oct 07, 2015 10:11 pm
- Contact:
Re: Bugs & FAQ
If you really want something that can look up all recipes, use "What is it really used for?" instead of FNEI.
https://mods.factorio.com/mods/Coppermi ... y-used-for
https://mods.factorio.com/mods/Coppermi ... y-used-for
- taikodragon
- Inserter
- Posts: 22
- Joined: Fri Sep 09, 2016 4:18 pm
- Contact:
Re: Bugs & FAQ
I'm getting an error when using the PetroChem mod.
Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.
Source: filter-lime (recipe).
Mods to be disabled:
- angelspetrochem.
Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.
Source: filter-lime (recipe).
Mods to be disabled:
- angelspetrochem.
Re: Bugs & FAQ
Simple one. Advanced desert tree cultivation (from tech Desert Tree Abroretum 3) doesn't actually give any benefit to the output. It takes more ingredients and gives exactly same output as level 1.
I'm assuming it's supposed to be like the swamp one and output 4 of the bio-stuff, not 2.
I'm assuming it's supposed to be like the swamp one and output 4 of the bio-stuff, not 2.
Re: Bugs & FAQ
So... why are air filters polluting more than flare stacks?
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- Manual Inserter
- Posts: 3
- Joined: Wed Jun 13, 2018 12:30 am
- Contact:
Re: Bugs & FAQ
Greetings, Im starting with Angelsmods
Only Refining and Petrochem, for now, but Petrochem throw an error
The dependency from Refining mod, is present so, and dont know what else could be the problem.
Also have a lot of Bob mods, but the error is still present with all the other mods deactivated.
Only Refining and Petrochem, for now, but Petrochem throw an error
Code: Select all
Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.
Source: filter-lime (recipe).
Also have a lot of Bob mods, but the error is still present with all the other mods deactivated.
Re: Bugs & FAQ
How can i make this icon bigger? It is smaller than others, but building is huge.
image
Sorry if my english is poor.
Re: Bugs & FAQ
Looks the same size as the others.dvalitov wrote:How can i make this icon bigger? It is smaller than others, but building is huge.image
But look at warehouses. They have an option for icon scaling.
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- Manual Inserter
- Posts: 1
- Joined: Tue Jul 31, 2018 8:01 am
- Contact:
Plates Stacking
The iron plates from the game doesn't stack with angels
https://ibb.co/duo74T
https://ibb.co/hcokr8
The same as the other plates
https://ibb.co/fooRW8
...Playing with Bob's and Yuoki's
https://ibb.co/duo74T
https://ibb.co/hcokr8
The same as the other plates
https://ibb.co/fooRW8
...Playing with Bob's and Yuoki's
- TornBreeze
- Burner Inserter
- Posts: 8
- Joined: Tue Jul 31, 2018 12:55 pm
- Contact:
Re: Bugs & FAQ
Xankiegror wrote:Greetings, Im starting with Angelsmods
Only Refining and Petrochem, for now, but Petrochem throw an error
The dependency from Refining mod, is present so, and dont know what else could be the problem.Code: Select all
Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist. Source: filter-lime (recipe).
Also have a lot of Bob mods, but the error is still present with all the other mods deactivated.
I have the same probleme..taikodragon wrote:I'm getting an error when using the PetroChem mod.
Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.
Source: filter-lime (recipe).
Mods to be disabled:
- angelspetrochem.
"Ein häufiger Fehler, den Leute
machen, wenn sie etwas völlig
Idiotensicheres erfinden wollen,
ist den Einfallsreichtum von
Vollidioten zu unterschätzen."
- Douglas Adams
machen, wenn sie etwas völlig
Idiotensicheres erfinden wollen,
ist den Einfallsreichtum von
Vollidioten zu unterschätzen."
- Douglas Adams