Gergely wrote:Ever heard of "Advanced settings" or "Death world"? You can scale biters and their difficulty curve however you want all the way to downright no chance.
Meh, that is the worst difficulty slider ever. It basicly makes the sponges bigger and the minimap more red. Biter cleaning becomes even more a chore than it already is with default settings. There is a subtle difference between just adding more grind and upping difficulty by making biters more diverse and use tactics or letting the player solve more or harder puzzles to get to the stuff that defeats the biters.
Whoever wants harder and more interesting biters should use mods for that. I saw one, that makes biters use basic tactics like helping their brethren defend their base, retreat and regroup if losses get too high, going berserk on specific targets to break through defenses and avoiding chunks where a lot of biters died recently (not sure if last one was the same mod).
There are also some simple ones that add more resitances and damage types. Also every mod that makes base building more complex makes the race against biter evolution harder too.
Multiplying recipe costs by some arbitrary factor like in deathworld is a crappy way to achieve that. Try one of the big overhaul mods instead.
Vanilla is not about the biters. They added them because expansion was too cheap. So vanilla gameplay will probably keep beeing about "mining" biters (with the first pickaxe beeing a gun and last beeing a-bombs) to get free space for expansion or access to resources.
Wube is a small studio and they are better off concentrating on the core game and the modding API. Modders will add more combat options and other stuff that is "too much" for the average hardcore gamer.