Yes you can, kill them while they sleep ... they don't fight back that wayssilk wrote:The question for me is: is it possible to get alien artifacts without fight?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Yes you can, kill them while they sleep ... they don't fight back that wayssilk wrote:The question for me is: is it possible to get alien artifacts without fight?
Not in base game at the moment, as you already might know. Atleast not without using mods like i.e. Alien-Science (craft Alien-Science Packs from the other 3 packs) or Yuoki Industries (washing them out of dirt), and that's the point.ssilk wrote:I see the current alien artifacts as something - a placeholder - which is a gameplay element: all you wanted is to try to avoid contact with the natives, but then you are forced to. You need to reasearch them, study their behavior and so on.
The question for me is: is it possible to get alien artifacts without fight?
Or may be instead of that remnant research stuff just some sort of experience/kill counter system for the Killers among us. The more Biters you kill, the more experienced you get and thus get some passive bonuses on resistances of your armor or damage on your weapons.Remove Alien Artifacts, completely. Change the recipes of the science packs accordingly, may be involve some more of the products to make up for the lost challenge of needing to fight Biters.
Bring in the "green technology" arc to give the player the option between cheap, dirty and thus attractive to Biters (and so have to spend lots of ressources towards military stuff) or clean and expensive but Biters won't harm you (at the expense having to spend more resources to research and build clean technology, of course). Additionally, Biters could drop some sort of remnants that, once enough collected and researched, could be used to fortify players armor and weapons against them. That way, players who like the fighting aspect of Factorio still are being rewarded while those Bug-hugging Carebearslike me don't miss anything.
One problem with this : Biters clearly aren't "sentient" or "intelligent" life-forms. I highly doubt this would be possible without completely changing their appearance and behaviour and in games with diplomacy vs war, people only don't like war if it is forced on them. Maybe if you could make "fake tree's" which reduced pollution to stop biter attacks or to implement a technology that allows you to extra alien tech without attacking the aliens, such as the idea I posted on "alien diplomacy". Maybe you can possibly find biter spawner eggs which when put into an incubator, will grow and when the user research alien technology, it will allow them to add extras to the incubator which will research and extract alien tech, This means users no longer need to fight biters, and will allow them to easily reduce the chances of them being attackedslpwnd wrote:This is something we have been thinking about for quite some time. There are many ideas about this in the Ideas & Suggestions section, but since it is quite a big topic we feel it belongs to Dev proposals as well.
What is going on: Now the alien race behavior is kind of straightforward. They generally don't like you. You come close, they attack you. You make too much pollution, they get angry and send an attack against the pollution source. Maybe there should be more intermediate states involved. When you behave nice and don't make too much pollution / don't attack them they tolerate you walking around. You could be able to somehow measure their general mood towards - like friendly, neutral, enemies. With enough research you could even setup a trading station with them to get the alien artifacts without wiping them out off the screen.
This would nicely solve the problem for people who want to play without fighting (now they just switch on the peaceful mode). There would be strategies for them how to finish the game. They wouldn't go for full scale destroy-all-nature dirty automation but instead would focus on the alien communication branch of the tech tree to get to know them better and maybe settle down in mutual cooperation. They would opt for more expensive, but greener technologies (and wouldn't have to bother too much with the military researches).
Anyway, it is not something we are working on right now, but rather something we actively consider.
Massive problem with this. Your trying to be realistic, so I will also try to get realistic. Human nature dictates that if they are in land we want, and they are technologically weaker than us, then destroy them. We would only bother to consider peace or researching them after we have nearly forced them into extinction.ssilk wrote:I was always for that.That brings in the big questions, about death, about fighting or not fighting. That brings players, which want to sink in deep into the game...
They are the natives of this planet, good damn! Do we have a right to kill them?!
Well. I let it open. This is successfully just a gameand I want to point to an idea, which I really, really like:
Introduce pheromones and smell...
https://forums.factorio.com/forum/vie ... f=6&t=3440
The biters are a bit like insects - ants - which follow pheromones. That makes their behavior more plausible. And the biters are then no longer an enemy. They are the natives.
The idea is great, because if you are able to "see" those layers of different pheromones, you can see their "mood". And then you have a chance to understand their behavior - this is the key.
Are they angry? Look at the "angriness"-pheromone!
Do I need to switch off the factory? Construct an "angriness-pheromone-detector", which controls over the circuit network the power for parts of your factory and switches off, if it gets too high.
They fight always at the same paths and get always killed? Too easy! The dead biters have a smell and the next wave tries to avoid them and find a better place.
They search for food and mark the way to it with pheromones. Ever looked at ants following a path? Interesting...
And so on. The idea is in my eyes absolutely cool, are there some games outside, which tried that kind of deepness in simulating another species ever?
Please discuss details to that idea in the mentioned thread!
And the biters are just in the way?The Colonist wrote:If "Peace with Aliens" is considered i suggest putting a more intelligent species in the game, I mean Biters don't seem appealing enough to trade or ally with.
Even if this topic is tossed (which i hope it is not) intelligent creatures would be an interesting addition to the game.
(Seriously, imagine a massive inter-species war with creatures as intelligent as you are)