Productivity research affecting more entities
Productivity research affecting more entities
I see that you had a previous request for research lab productivity bonus. For my mod, Seablock Mining, it would be helpful if there was a researchable productivity bonus that I could apply to assembler-like entities, either by repurposing mining productivity bonus or allowing creation of a new type.
Re: Productivity research affecting more entities
+1
Would also be nice to have in my mod Deep Mine.
I know it could be achieved by spawning ores under the entity and replacing the assembler with miners, but this is so much cleaner.
Would also be nice to have in my mod Deep Mine.
I know it could be achieved by spawning ores under the entity and replacing the assembler with miners, but this is so much cleaner.
My Mods: mods.factorio.com
Re: Productivity research affecting more entities
I wonder if the geode production from washing plants couldn't be done with miners. Place an infinite ore patch below the miner when build or have hidden ore just everywhere. Then require mud water to mine the ore. The mining productivity bonus research could then be re-purposed for improving the geode productivity.