Sure it is still pretty far from Creative Mode (mostly due to extra entities) but yet already lets you do much if you want to.
Oh man I just can't wait till 0.17 release! Its like a perfect box for a perfect candy
![Smile :)](./images/smilies/icon_e_smile.gif)
Only admins can change the permissions if they have the permission to change permissions. You can remove everyone's permission to edit permissions and still have them be admins - controlling stuff through the server console.eradicator wrote:Isn't that a contradiction? Admins control the permission system.
Using the editor disables achievements just like using console commands.eradicator wrote:Have to admit that not having a per-map fixed setting to disable it would probably cause flamewars (especially from the achievement community), if you can never be sure that all of the map is "legit". And maybe a bit too hard to resist in a weak moment, when you know it's so easy to reach. On the other side... if it's always active maybe we can get rid of the whole discussion about cheated-or-not, and of "i don't want to use commands because they disable achievements so i'm gonna edit the savegame instead"-people. Yea. Like that's gonna happen.
YO DAWG, we added more permission to your permission so you can change permission when changing permissionRseding91 wrote:Only admins can change the permissions if they have the permission to change permissions. You can remove everyone's permission to edit permissions and still have them be admins - controlling stuff through the server console.eradicator wrote:Isn't that a contradiction? Admins control the permission system.
You can change a few(+-10) settings at map creation.POPISowyNumer wrote:Are you planning on increasing the variety of biters?
Because currently biters offer nothing but mild nuisance, unless you go out of your way with modding to make them somewhat dangerous
Is "make all the connected things behave like a single tank"-type optimization still on the table btw, or was that discarted?batorfly wrote:Nice. BUT - OPTIMIZE FLUIDS. NOW
Thats exactly my experience with the map editor too. I wanted to spawn some opponents to test various defenses, but i couldn't use my blueprints in the map editor, the placement were clunky and i had to switch all the time between the game and the editor. I ended up using the "creative mode" mod. I think if the editor becomes integrated into the game, it will be much more useable.Deadly-Bagel wrote:I tried to use the map editor a few months ago, found a ton of just little annoyances (try creating a "pool" of nothingness and see what it does to the map) and gave up. It was unintuitive, clunky, and the process of loading in to playtest was a pain for fine-tuning. Glad to see it's getting some attention before release ^_^ often these tools are overlooked.
In my opinion the biters have the following balancing problems:POPISowyNumer wrote:Are you planning on increasing the variety of biters?
Because currently biters offer nothing but mild nuisance, unless you go out of your way with modding to make them somewhat dangerous