The following is probably not the best solution but it is probably the simplest to implement:Hedning1390 wrote:I think it makes sense that you get the same amount per unit of land. You don't have to explore, take over and control water, only land.
Like take a look at this map. Some pretty big oceans. What should happen to the ore that tries to spawn in the oceans? Should it find the nearest place to spawn? If so the coasts would be completely covered in ore.
- If the patch is partially underwater, move all of the ore to the part of the patch that is on dry land. Yes, that would make them look like very concentrated ore patches but it should be a reasonable compromise.
- If the patch is completely underwater, move it to the nearest piece of dry land, maybe trying to center it on the strip of land.
Not a perfect fix, but it would at least ensure we get the originally intended amount of ores.