Make weapons have a durability similar to heavy armor.
Factorio to me is about automation, and while assembling machines can automate weapon production, there is relatively zero actual need to do so.
Weapon Durability
Moderator: ickputzdirwech
Re: Weapon Durability
If you come to the point you have to automate weapons, then you'll have to make weapons at the same pace as ammo. Then, why automate ammo in the first place ? make non rechargeable weapons
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I think weapons cost a minuscule fraction of what ammo costs, so adding durability makes no sense (except adding tedium). TBH, i wish there was no durability on pickaxes : In a 50 hours playthrough, I think I use 2 iron pickaxes and maybe 5 or 6 steel pickaxes. the only time I automated them was during my lazy bastard run.
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I think weapons cost a minuscule fraction of what ammo costs, so adding durability makes no sense (except adding tedium). TBH, i wish there was no durability on pickaxes : In a 50 hours playthrough, I think I use 2 iron pickaxes and maybe 5 or 6 steel pickaxes. the only time I automated them was during my lazy bastard run.
Koub - Please consider English is not my native language.
Re: Weapon Durability
The sense to me is that it would add a well-fitting minor piece of complexity. For example, stockpiling a ton of minerals and oil and then clicking a make rocket button (and waiting for hours) wouldn't be very fun. The little intricacies all add up to make the game more fun, IMO.