Details:
On Mac
Map editor used (though, nothing on the map was changed)
New Hope Level 1
Mods Installed:
Angel's Infinite Ores -Arch666Angel (disabled)
Upgrade Builder and Planner -Klonan (enabled)
Deep Core Mining -VortiK (enabled)
Texugo_Wind_Generator -Texugo Maldito (enabled)
Story:
I was going onto the map editor to load level 1 of A New Hope. Once loaded, I immediately hit save and play, I did not place or remove anything, then an error message popped up saying an unexpected error occurred. The game
[0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
[0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
- Attachments
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- Screenshot
- Screen Shot 2018-07-14 at 5.21.50 PM.png (1.97 MiB) Viewed 1639 times
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- factorio-current.log
- Log for Devs
- (6.72 KiB) Downloaded 68 times
Re: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
Post the file you loaded in the editor please.
Re: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
Sorry what? How?Loewchen wrote:Post the file you loaded in the editor please.
Re: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
Thanks for the report. The map editor is being completely reworked for 0.17 which will indirectly fix this issue.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
Sounds greatRseding91 wrote:Thanks for the report. The map editor is being completely reworked for 0.17 which will indirectly fix this issue.