I read somewhere that some mods don't disable achievements.
How does the game decide whether or not a mod causes achievements to be disabled?
What are the criteria for disabling achievements?
- eradicator
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Re: What are the criteria for disabling achievements?
Every mod disables steam achievements.
No mod disables the seperately saved "modded game" achievements.
Using /c disables achievements completely.
No mod disables the seperately saved "modded game" achievements.
Using /c disables achievements completely.
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: What are the criteria for disabling achievements?
Do you mean this?
This does not affect achievements, they are still separate.https://www.factorio.com/blog/post/fff-227 wrote:There is also the system, that mods that include only locale, campaigns and scenarios, are marked as 'non-game changing'.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: What are the criteria for disabling achievements?
Bilka wrote:Do you mean this?This does not affect achievements, they are still separate.https://www.factorio.com/blog/post/fff-227 wrote:There is also the system, that mods that include only locale, campaigns and scenarios, are marked as 'non-game changing'.
I hadn't realised that you still get achievements when you are playing with mods, but they are kept separate from vanilla achievements. I see now that there is an achievements.dat and modded-achievemnets. dat file in the factorio directories.eradicator wrote:Every mod disables steam achievements.
No mod disables the seperately saved "modded game" achievements.
Using /c disables achievements completely.
I think that must have been the source of my confusion. I suppose that means I can try for all the achievements all over again, with mods.
