As I said turbines consume steam each tick regardless of whether they are 1% or 99%: you can easily test this by using a slow game speed, disconnecting the steam source, and watching it tick down. AFAIK even if there is no steam in the engine or if it is disconnected it still consumes just as many cycles because the "inoperable" state is so unusual it was deemed not worth optimizing for.eradicator wrote: @BlakeMW:
"Too few turbines" does make it easier to always have them fully running. And i was speculating that maybe if the input pipes are always full they only flow "in one direction" and not in both. Also other machines have certain optimations if they run "at full speed" so maybe turbines do too? But without actual measurements that's just wishful thinking on my side .
So far as flow direction; liquids only ever flow in one direction but it can rapidly alternate. I don't believe there is any optimization whatsoever to try and identify "steady state" pipes. At least it is easy to test: just place zillions of pipes on an otherwise empty map, whether you have them do useful work (like connect a pump to an operational boiler powering a beacon), leave them all empty, or let them all be full (removing the beacon) there is no real difference in the UPS. The UPS cost of "plumbing" related stuff is constant regardless of usage.