I wanted to mod in a research branch that MODIFIED the drop count and chance of these orbs. I scoured the WIKI for possible ways to do this and discovered either it's not possible, or not well documented.
Basically on research complete, run a function that parses through the enemies and modifies the variables I need, with a multiplier on the level of research completed.
Any help would be appreciated, and if it is indeed not possible, consider it a request
