Glowing mask

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darkfrei
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Glowing mask

Post by darkfrei » Tue Jun 26, 2018 4:43 pm

Hi all!

Is it possible to make glowing mask?
I have an entity, that is always very hot. I looks now:
2018-06-26 18_33_43-Factorio 0.16.51.png
2018-06-26 18_33_43-Factorio 0.16.51.png (309.29 KiB) Viewed 387 times
But in the night it looks like:
2018-06-26 18_32_05-Factorio 0.16.51.png
2018-06-26 18_32_05-Factorio 0.16.51.png (231.64 KiB) Viewed 387 times

With the suggested mask it will be in the night (sorry for my skills):
2018-06-26 18_32_05-Factorio 0.16.51_01.png
2018-06-26 18_32_05-Factorio 0.16.51_01.png (242.37 KiB) Viewed 387 times
As you see, hot surfaces don't change the color in the night, but they have always the same color.

UPD:
Health bar must be rendered also without dark in the night.
Last edited by darkfrei on Fri Jun 29, 2018 11:56 am, edited 1 time in total.

Rseding91
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Re: Glowing mask

Post by Rseding91 » Fri Jun 29, 2018 11:39 am

Currently the game doesn't support this kind of thing - darkness isn't applied per-sprite but globally across everything rendered.
If you want to get ahold of me I'm almost always on Discord.

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Arch666Angel
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Re: Glowing mask

Post by Arch666Angel » Sun Jul 01, 2018 8:24 pm

You can use the uranium glow from the centrifuge as a blueprint, but it is a lot of work to create all the masks needed for that.


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