If the host wants the slow client to still be able to participate, he manually has to slow down the simulation (/c game.speed = 0.8).
But this method has the following flaws:
- the host has to be made aware of the issue
- the method to slow down the game has to be known
- the speed reduction is not automatically adapting
- the speed reduction is not automatically removed after the slow client has left
Maybe even differentiate between server admins and common players.
- Greetings Loewchen