Just so the request is there, with no real hope that it gets implemented
Use-case:
Allow for dynamic recipes. Either influenced by external factors, or for production challenges/goals.
"Build 100000 green circuits, but due to [reason] they cost double the iron plates and an additional copper PLATE"
Ability to create/modify/remove recipes at the control-stage
Re: Ability to create/modify/remove recipes at the control-stage
This isn't likely to happen in 1.0 if ever. We decided a while ago that we didn't want recipes to change runtime for many reasons modded or otherwise.
If you want to get ahold of me I'm almost always on Discord.
- eradicator
- Smart Inserter
- Posts: 5211
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Ability to create/modify/remove recipes at the control-stage
@Godmave
In your example one additional static recipe would work just fine. And generally i believe that most concepts would work with a limited set of "alternative" static recipes. (I know, it's not "as nice" to spam statics, but it works.)
"Just so someone said it" :P
In your example one additional static recipe would work just fine. And generally i believe that most concepts would work with a limited set of "alternative" static recipes. (I know, it's not "as nice" to spam statics, but it works.)
"Just so someone said it" :P
Re: Ability to create/modify/remove recipes at the control-stage
@eradicator
yes, that is what I recommended in discord too. I only opened this thread so it is here to find. As in "asked and answered"
yes, that is what I recommended in discord too. I only opened this thread so it is here to find. As in "asked and answered"