Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

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mrvn
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Re: Bugs & FAQ

Post by mrvn »

BlakeMW wrote:
brab wrote:Advanced Temperate Garden Cultivation does not seem to produce bio-tokens, but only one temperate garden. It is a bug?
Advanced Garden Cultivation actually has 25% chance of producing 8 tokens, it only averages to 2 per cycle.
The GUI should show probabilities for multiple items better,
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Re: Bugs & FAQ

Post by BigCoight »

Attached image, can't load game with refinery loaded, or petrochem, not sure.
Capture.PNG
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Re: Bugs & FAQ

Post by brab »

BlakeMW wrote:Advanced Garden Cultivation actually has 25% chance of producing 8 tokens, it only averages to 2 per cycle.
Thanks, I did not know. (In fact, unless by looking at the code, I don't know how one can find this…)
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Re: Bugs & FAQ

Post by mexmer »

brab wrote:
BlakeMW wrote:Advanced Garden Cultivation actually has 25% chance of producing 8 tokens, it only averages to 2 per cycle.
Thanks, I did not know. (In fact, unless by looking at the code, I don't know how one can find this…)
unfortunately only from mod files. current ui doesn't support such thing.

it will show you 1.5 for 2x at 75% (or if you want 2 at 0.75 chance), or similary 2 instead of 8 at 25%. only values bellow 1 display as percentile. eg. 1 at 30% will show 30%, but 4 at 30% will show 1.2 instead ....
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Re: Bugs & FAQ

Post by Roy »

mexmer wrote:
brab wrote:
BlakeMW wrote:Advanced Garden Cultivation actually has 25% chance of producing 8 tokens, it only averages to 2 per cycle.
Thanks, I did not know. (In fact, unless by looking at the code, I don't know how one can find this…)
unfortunately only from mod files. current ui doesn't support such thing.

it will show you 1.5 for 2x at 75% (or if you want 2 at 0.75 chance), or similary 2 instead of 8 at 25%. only values bellow 1 display as percentile. eg. 1 at 30% will show 30%, but 4 at 30% will show 1.2 instead ....
FNEI shows the percentages and amount:
fnei.png
fnei.png (242.45 KiB) Viewed 7612 times
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Re: Bugs & FAQ

Post by Arch666Angel »

BigCoight wrote:Attached image, can't load game with refinery loaded, or petrochem, not sure.
Capture.PNG
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Re: Bugs & FAQ

Post by BigCoight »

Arch666Angel wrote:
BigCoight wrote:Attached image, can't load game with refinery loaded, or petrochem, not sure.
The attachment Capture.PNG is no longer available
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Sorry about that. Love your mods :)
Thank you for helping.
mods.PNG
mods.PNG (59.49 KiB) Viewed 7558 times
Edit: I removed Better Axes and Bigger batteries and it works now, Sorry for bothering you, haha.
Last edited by BigCoight on Wed Jun 20, 2018 7:01 am, edited 1 time in total.
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Re: Bugs & FAQ

Post by ukezi »

Try to load the game with only bob's and and angel's enabled. If that works, enable mods one by one and look when it breaks.
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Re: Bugs & FAQ

Post by BigCoight »

ukezi wrote:Try to load the game with only bob's and and angel's enabled. If that works, enable mods one by one and look when it breaks.
Thanks man, I really should have tried something like that before coming here.
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Re: Bugs & FAQ

Post by mexmer »

Roy wrote:
mexmer wrote:
brab wrote:
BlakeMW wrote:Advanced Garden Cultivation actually has 25% chance of producing 8 tokens, it only averages to 2 per cycle.
Thanks, I did not know. (In fact, unless by looking at the code, I don't know how one can find this…)
unfortunately only from mod files. current ui doesn't support such thing.

it will show you 1.5 for 2x at 75% (or if you want 2 at 0.75 chance), or similary 2 instead of 8 at 25%. only values bellow 1 display as percentile. eg. 1 at 30% will show 30%, but 4 at 30% will show 1.2 instead ....
FNEI shows the percentages and amount:
fnei.png
good to know, i rarely use fnei.
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Re: Bugs & FAQ

Post by brab »

Roy wrote:FNEI shows the percentages and amount
This is great, thanks! I'll make sure to check it next time.
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Re: Bugs & FAQ

Post by settdigger »

Hey boss,
Any idea why I can't see arboreum in the list of things I can make?

I'm pretty sure I have the latest version of the mod.

Thanks very much!
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Re: Bugs & FAQ

Post by settdigger »

Hmm, think I solved it! It is there, but it won't show up in a search!
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Re: Bugs & FAQ

Post by shikashi18 »

Yes I'd like to know if, without bob's mods, if your mods have resources that your stuff is opened all to. Such a gold, silver, etc, etc. If so how do you access it?
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Re: Bugs & FAQ

Post by mexmer »

shikashi18 wrote:Yes I'd like to know if, without bob's mods, if your mods have resources that your stuff is opened all to. Such a gold, silver, etc, etc. If so how do you access it?
without bobs only vanilla resources are available (stone, oil, iron, copper)
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Re: Bugs & FAQ

Post by Eylrid »

I have found three hidden dependencies:

Angel's PetroChem (0.7.9) won't load without Angel's Smelting. It says "solid-lime" does not exist, source "filter-lime" recipe.

Angel's Smelting (0.4.4) won't load without Bob's Metals, Chemicals, and Intermediates. It gives this: Image

Angel's Bioprocessing (0.5.6) won't load without Bob's Logistics. "steel-pipe" does not exist, source "temperate-upgrade" recipe.
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Re: Bugs & FAQ

Post by Cana »

I downloaded angel's petro chemical processing but for a couple of days there is this message: impossible to load mod:"__angelsrefining__/prototypes/override-functions.lua:529:table index is nil"
Help please
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Re: Bugs & FAQ

Post by Arch666Angel »

Cana wrote:I downloaded angel's petro chemical processing but for a couple of days there is this message: impossible to load mod:"__angelsrefining__/prototypes/override-functions.lua:529:table index is nil"
Help please

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Re: Bugs & FAQ

Post by Grasol1 »

I have found three hidden dependencies:

Angel's PetroChem (0.7.9) won't load without Angel's Smelting. It says "solid-lime" does not exist, source "filter-lime" recipe.

Angel's Smelting (0.4.4) won't load without Bob's Metals, Chemicals, and Intermediates.
I also have this problem. Is it possible to avoid it somehow?
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Re: Bugs & FAQ

Post by QuirkyCat »

10.290 Error ModManager.cpp:1024: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count.

At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
10.414 Initial atlas bitmap size is 16384
10.415 Created atlas bitmap 192x5 [none]
10.415 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
10.599 Sprites loaded
10.599 Convert atlas 132x24 to: trilinear-filtering
10.612 Custom inputs active: 0
10.616 Factorio initialised
10.618 Mods to disable:Failed to load mods: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count.

At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train

Mods to be disabled:
• angelsaddons-smeltingtrain
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