[MOD 0.12.26] Picker: Easily select items from inventory
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I suggest to hide the minimap on hovering over every container instead only with logistic containers as they can now all be connected to the network.
- ShinoHarvest
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Re: [MOD 0.12.26] Picker: Easily select items from inventory
mod make chat warning on open power armor grid
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Re: [MOD 0.12.26] Picker: Easily select items from inventory
I've got a random sticky note "text 1027" stuck on my map. I can't remove it by hand or by bot, or overwriting it with other notes. Is there a LUA command I could use?
Re: [MOD 0.12.26] Picker: Easily select items from inventory
Can you upload (or pm) me the save file and I will figure out the command or script to run
(so many changes since I did a release I need a refresher!)
(so many changes since I did a release I need a refresher!)
- SuperSandro2000
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Re: [MOD 0.12.26] Picker: Easily select items from inventory
When loading my map:
Code: Select all
Error while applying migration: Picker Extended Version: migration_0.6.2.lua
LuaEntity API call when LuaEntity was invalid.
stack traceback:
__PickerExtended__/migrations/migration_0.6.2.lua:4: in main chunk
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Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
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Re: [MOD 0.12.26] Picker: Easily select items from inventory
Error is being generated when PickerExtended tries to automatically sort the equipment grid on armors. Turning off "Automatically sort chests" prevents the error.
Code: Select all
Script @__PickerExtended__/stdlib/event/event.lua:160: LuaEquipmentGrid doesn't contain key type.
stack traceback:
__PickerExtended__/picker/sortinventory.lua:262: in function 'sort_inventory'
__PickerExtended__/picker/sortinventory.lua:282: in function <__PickerExtended__/picker/sortinventory.lua:279>
[C]: in function 'pcall'
__PickerExtended__/stdlib/event/event.lua:155: in function <__PickerExtended__/stdlib/event/event.lua:134>
Re: [MOD 0.12.26] Picker: Easily select items from inventory
For now the solution is to turn auto sorting off. I doubt I will get time for another .16 release but it should be fixed for .17Error is being generated when PickerExtended tries to automatically sort the equipment grid on armors. Turning off "Automatically sort chests" prevents the error.
Re: [MOD 0.12.26] Picker: Easily select items from inventory
You should be able to safely delete the file for Single player at least. I will try for an update to at least fix this and possibly the previous bug.SuperSandro2000 wrote:When loading my map:Code: Select all
Error while applying migration: Picker Extended Version: migration_0.6.2.lua LuaEntity API call when LuaEntity was invalid. stack traceback: __PickerExtended__/migrations/migration_0.6.2.lua:4: in main chunk
Re: [MOD 0.12.26] Picker: Easily select items from inventory
@Nexela. Adding PickerExtended to the save in the op of viewtopic.php?f=49&t=62790 seems to cause some sort of memory leak during loading/migrations.
Re: [MOD 0.12.26] Picker: Easily select items from inventory
It doesn't "just" use up memory. It does stuff with it. It is just doing too much stuff on a big map (mostly find_entities migration fixes). For .17 I have removed some of the migration files as they shouldn't be needed anymore.
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Re: [MOD 0.12.26] Picker: Easily select items from inventory
I must say, adding the planners to the blueprint menu (and the planner picker menu) is a much, much nicer way of pulling them out of the ether (to the point I'd even suggest unbinding the keybind to cycle through them, which I've always found a bit of a pain given ALT-Q is bound to multiple things).
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I noticed with picker extended (only just started using) that it will rotate your character based on which 'side' of the character you have your cursor. This bugs me, is there a way to disable this function?
Thanks,
Thanks,
Re: [MOD 0.12.26] Picker: Easily select items from inventory
this a pretty helpful at night so your flashlight points at the thing you are interacting with.
Re: [MOD 0.12.26] Picker: Easily select items from inventory
the option to turn it off, like most things from picker is under mod settings - player.
My Mods: mods.factorio.com
Re: [MOD 0.12.26] Picker: Easily select items from inventory
Firstly, thanks so much for this fantastic mod. I've been playing for over 600 hours but exclusively vanilla until last night. Picker Extended was the mod that convinced me I had waited far too long to start playing with mods. I installed it initially for the ability to snap a blueprint to the screen edge, which is incredibly helpful for placing ultra-long blueprints. I've got one that's 1400 tiles long - all the rails, power poles, signals etc between two artillery outposts. Before this mod it took ages to get it placed correctly, but now it couldn't be simpler. That feature alone is excellent, but the rest of the mod is even better. Pretty much every feature is something I had wished was already in the base game.
I have one question/problem: how do I use the Picker Dolly to move multiple entities at once?
I'm able to move single entities by hovering over them and then using U/D/L/R. I was hoping to be able to do this in bulk - for example, moving a section of wall a few tiles to the right rather than blueprinting it, deconstructing it, then placing it again.
I use the Picker Dolly to highlight the entities, and I get the message "Entities stored". Then I try Shift-U/D/L/R, but nothing happens. Same with normal arrow keys. I don't get an error or a sound effect, just nothing happens. I'm standing right next to the entities.
Am I doing this right? I've tested it with walls, laser turrets, green inserters.
I'm playing on Windows, version 0.16.51, and currently the only mod I have installed besides Picker Extended is Infinizoom. I haven't changed any hotkeys for Picker Extended, but I have changed some of the vanilla keys. None conflict though, that I can see.
Thanks very much, and again for all your great work on this mod!
I have one question/problem: how do I use the Picker Dolly to move multiple entities at once?
I'm able to move single entities by hovering over them and then using U/D/L/R. I was hoping to be able to do this in bulk - for example, moving a section of wall a few tiles to the right rather than blueprinting it, deconstructing it, then placing it again.
I use the Picker Dolly to highlight the entities, and I get the message "Entities stored". Then I try Shift-U/D/L/R, but nothing happens. Same with normal arrow keys. I don't get an error or a sound effect, just nothing happens. I'm standing right next to the entities.
Am I doing this right? I've tested it with walls, laser turrets, green inserters.
I'm playing on Windows, version 0.16.51, and currently the only mod I have installed besides Picker Extended is Infinizoom. I haven't changed any hotkeys for Picker Extended, but I have changed some of the vanilla keys. None conflict though, that I can see.
Thanks very much, and again for all your great work on this mod!
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Re: [MOD 0.12.26] Picker: Easily select items from inventory
Bug with the Picker Tweaks mod during load:
Re: [MOD 0.12.26] Picker: Easily select items from inventory
in line 10 of belt-tweaks.lua is a "r" missing in underground-belt.
...and yay I got assimilated
...and yay I got assimilated