Enemies almost completely ignore a vehicle once you get out of it and almost exclusively target the player, so there's not terribly much point in using a vehicle as bait except when using a flamethrower turret and sitting inside the vehicle. If you have to get out of the Tank to burn the biters you may as well just draw them away a little then burn them, or burn them around the Tank: there's no advantage to making fire patches under the tank itself, and the flamethrower has a significantly larger splash radius than fire patches so you can easily splash everything surrounding the tank, applying the "on fire" debuff, while not creating any fire patches which burn the tank. Remember it takes only the barest splash to set fire to the enemy which deals 100dps, even maximally intensified fire patches deal only 78dps to enemies standing in them and fire patches can't even set fire to enemies, only direct splash can do that. Fire patches are really only useful for burning down structures.thereaverofdarkness wrote:The tank takes some damage from the fire but it's a lot less than the enemies will do to it if I don't kill them with fire.
On the topic of Videos, I made a couple of Videos of my Deathworld strategies, both videos have all tech unlocked which don't require High Tech or Production science, and an evo factor of 0.85:
Poison Tank: https://youtu.be/zF-lXt4zMbU
Power Armor + Flamethrower: https://youtu.be/lplkrD-7rcI
It should be noted that the Tank strategy is much better at this tech level, in particular, the Tank strategy can continue unabated until running out of repair packs or ammo or inducing the evolution of Behemoths. With the flamethrower, I had to stop once the batteries were drained - though still wiped out a lot of spawners and it should be very clear that endurance not firepower is the problem. It becomes a lot better with Power Armor II and fusion reactor, though still IMO not as good as Tank with Personal laser defense.