[MOD 0.15+] Glowing Capsule

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Mooncat
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[MOD 0.15+] Glowing Capsule

Post by Mooncat »

Type: Mod
Name: Glowing Capsule
Description: Adds glowing capsule, a solution for portable light source.
License: Custom license. See below or license.txt.
Version: 0.2.1
Release: 2017-04-28
Tested-With-Factorio-Version: 0.15.3
Category: (Utility)
Tags: glow, capsule, who-needs-lamps
Download-Url: https://mods.factorio.com/mods/Mooncat/glowing-capsule
Website: viewtopic.php?f=97&t=43729
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Last edited by Mooncat on Sat Apr 29, 2017 10:03 am, edited 2 times in total.
Nexela
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Re: [MOD 0.14] Glowing Capsule

Post by Nexela »

WTB Capsule bot that follows you around creating light! I wonder if this is possible
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Mooncat
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Re: [MOD 0.14] Glowing Capsule

Post by Mooncat »

Nexela wrote:WTB Capsule bot that follows you around creating light! I wonder if this is possible
I want it too. But I don't know how to do it efficiently. That's why I made a request here: viewtopic.php?f=28&t=41719#p245202
Maybe one day the devs will implement it. :D
(Uploading to Mod Portal, but it is stuck... :? )
(Edit: done! Ready for download!)
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Ranakastrasz
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Re: [MOD 0.14] Glowing Capsule

Post by Ranakastrasz »

How long do they last btw? That is kinda important information. I would hope for 5 minutes at minimum. And yes, I know vanilla night is only like 3 minutes, but some mods extend it.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Mooncat
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Re: [MOD 0.14] Glowing Capsule

Post by Mooncat »

Ranakastrasz wrote:How long do they last btw? That is kinda important information. I would hope for 5 minutes at minimum. And yes, I know vanilla night is only like 3 minutes, but some mods extend it.
The first one lasts 2 minutes only. MK2 lasts 4 minutes, and the Sun Capsule lasts 20 minutes.
In my test game, I didn't pay attention to their duration, because whenever the effect expired, I just shot another capsule.
But if you think this information is really important, I will add an option to show it in the item descriptions. :)
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Ranakastrasz
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Re: [MOD 0.14] Glowing Capsule

Post by Ranakastrasz »

Good to know. Useful information, I can remember that sufficiently.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Mooncat
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Re: [MOD 0.15+] Glowing Capsule

Post by Mooncat »

Released v0.2.0 for Factorio 0.15. Also implemented the requests. ;)
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Mooncat
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Re: [MOD 0.15+] Glowing Capsule

Post by Mooncat »

Released v0.2.1 to 10 times the heavy oil. Also added support for expensive recipes.
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WildWolfwyn
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Re: [MOD 0.15+] Glowing Capsule

Post by WildWolfwyn »

Awesome mod, thanks for this :D
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Re: [MOD 0.14] Glowing Capsule

Post by Phasma Felis »

Nexela wrote:WTB Capsule bot that follows you around creating light! I wonder if this is possible
At that point, it might make more sense to just make a mod to install lights in your armor. :)
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thereaverofdarkness
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Re: [MOD 0.15+] Glowing Capsule

Post by thereaverofdarkness »

Howabout a module that gives you a big light radius? It could cost the same amount of power as night vision, it would simply be an alternative option.

I also think that when you unlock modular armor, you should get some modules right away instead of having to make 3+ researches to use the grid.
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Re: [MOD 0.15+] Glowing Capsule

Post by mk-fg »

Nicked idea from here and added follower wisp lantern to will-o-wisps mod :)
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Re: [MOD 0.15+] Glowing Capsule

Post by thereaverofdarkness »

mk-fg wrote:Nicked idea from here and added follower wisp lantern to will-o-wisps mod :)
Neat, thanks!
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