Since 10.0 and persisting through 10.3, every replay I make desyncs as soon as the research dialog is opened. "Desync on tick x"
This happens if the player hits T, or if they place a lab (which auto-opens the research dialog). For me, this has a 100% reproduction rate. Is this known or is there a workaround? I'm surprised to see it not reported yet.
Attached is a save.
"CCC" I hit T as soon as the game began, desync on tick 45. (Less than a second, still too large to attach via forum?)
http://www.mediafire.com/download/e8zy3 ... ck/CCC.zip
Edit: Ah, I found it already posted under 'resolved'
[0.10.x] Replays desync when player opens research
-
- Burner Inserter
- Posts: 13
- Joined: Tue May 13, 2014 5:26 am
- Contact:
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: [0.10.x] Replays desync when player opens research
I'm sure this was working in 0.10.2, maybe the recent update broke it again?
Re: [0.10.x] Replays desync when player opens research
This is still a problem.
One bug was fixed in 0.10.2, but I have never been able to watch a replay past my first tech.
One bug was fixed in 0.10.2, but I have never been able to watch a replay past my first tech.
Re: [0.10.x] Replays desync when player opens research
The replays are still kind of "half finished" with issues. Once kovarex gets back from vacation he will continue working on them.