Faster Player Crafting
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Faster Player Crafting
The player crafts quite slowly compared to higher tier autocrafting, and there should be research that speeds up the player's crafting.
Player Crafting I: +25& crafting speed, Player Crafting II: +25% crafting speed. Total of +50% crafting speed from both research.
Or it could be an assembler unit in the Power Armors.
Player Crafting I: +25& crafting speed, Player Crafting II: +25% crafting speed. Total of +50% crafting speed from both research.
Or it could be an assembler unit in the Power Armors.
Last edited by MalContentFL on Tue Jul 08, 2014 7:46 pm, edited 1 time in total.
Re: Faster Player Crafting; Research or Module
I'm actually more inclined to a slower self crafting speed as the game develops. I like that the player becomes more dependent on the factory and less capable of self crafting items. For me, this is the best thing about the refinery and chemical plants. I get that some development should enable faster self-crafting, but only if it is coupled with a longer crafting time overall.
To me, self-crafting should be penalized over factory.
To me, self-crafting should be penalized over factory.
Re: Faster Player Crafting
I agree. isn't the point of the game automation ?
Re: Faster Player Crafting
I agree, that it can be sometimes a bit annoying to sit and wait. But it is part of the game to create automatics to shorten that time.
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Re: Faster Player Crafting
I prefer player crafting to be much slower and also limit us to only being able to hand craft early game items.
Re: Faster Player Crafting
I think the speed is OK. It incentivates the player to automate as much as possible. Pumpjacks don't seem to be the kind of thing you would automate, but after you have to build 20 and you have to wait like 10 minutes you realize that it's easier to just create a factory for each things. Besides, when you need to automate those kinds of things it's around the time you get the logistic network, and automating for low-demand things gets really easy.
Re: Faster Player Crafting
If you want to cheat a bit then in console:
game.player.force.manualcraftingspeedmodifier = 1
change 1 to something else.
game.player.force.manualcraftingspeedmodifier = 1
change 1 to something else.
Re: Faster Player Crafting
+1 for thisMarconos wrote:I prefer player crafting to be much slower and also limit us to only being able to hand craft early game items.
Re: Faster Player Crafting
I'd like to see player crafting restricted to 1 or 2 component items and the basic assembly machine able to take 3. I've tried a no hand-crafting challenge and it was a lot of fun while strengthening the core gameplay. Some recipes would need to be adjusted for the start (You need AM2 to build AM1 right now). This would also give more purpose to the burner stage. While being more restrictive to freedom of play, it would add a lot to early progression. Assembly machines wouldn't be just about how fast they craft, but also determine what kind of advanced machinery you are capable of producing. Players would have a better sense of what 'tech level' they are at based on their manufacturing ability.
Re: Faster Player Crafting
I think all kind of those suggestions will end quite useful gameplay. I want to have them as a kind of "scenario game" or "predefined world", before I start playing.
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Crafting Speed
Joined, cause identical -- ssilk
There should be a research where you get the ability to craft faster. Not sure what would be a fair amount of science packs for it but I would like to see this implemented.
There should be a research where you get the ability to craft faster. Not sure what would be a fair amount of science packs for it but I would like to see this implemented.
Re: Crafting Speed
Why do you need this? Just make more Assembly machines, or put Speed modules in your existing ones!
Re: Crafting Speed
I'd like to have that kind of tech too.
I'm crafting most of the buildings by hand usually and in some mods you need to craft a lot for those due to higher marks requiring lower marks.
I'm crafting most of the buildings by hand usually and in some mods you need to craft a lot for those due to higher marks requiring lower marks.
Re: Faster Player Crafting
Welcome to handorio, the game where you do things with your hands ! .
OK that was half a troll, but on a more serious note, I feel this should remain in the "mod" area.
OK that was half a troll, but on a more serious note, I feel this should remain in the "mod" area.
Koub - Please consider English is not my native language.
Re: Faster Player Crafting
See arguments at previous page. Factorio is a game about automation. Nearly every item you craft by hand is an item, that can be crafted automatic.
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Re: Faster Player Crafting
Only problem I have with that is that for a lot of those items it's simply not worth it to build fully automated factory. And then you hand craft them from intermediate components - which where improvement to speed would be useful.ssilk wrote:See arguments at previous page. Factorio is a game about automation. Nearly every item you craft by hand is an item, that can be crafted automatic.
It might be my approach to game - are you (plural) building automated production for things like all 4 marks of electric furnaces or mining drills (also 3 or 4 marks)?
Re: Faster Player Crafting
There's only one mark of each ... in vanilla game
If you play mods that add contents that push you towards crafting things by hand, maybe should you suggest those mods to add accelereated handcrafting ... or create a mod that only does that. It's a simple line of code in the console to accelerate handcrafting.
If you play mods that add contents that push you towards crafting things by hand, maybe should you suggest those mods to add accelereated handcrafting ... or create a mod that only does that. It's a simple line of code in the console to accelerate handcrafting.
Koub - Please consider English is not my native language.
Re: Faster Player Crafting
Ok, you're right: It is not worth building a fully automated factory for everything.
But this is not a problem.
Some arguments:
- You need to automate the intermediates. That is no question, that they must be automated!
- If you don't need to craft the intermediates (cause you have automated them, you remember?), most items take only one second. Pick up the intermediates and craft what you want within seconds. (*)
- It is also a matter of thinking forward: What do I need next? How much?
- If I don't craft anything now, so I craft either intermediates, or some mines, furnaces... some refineries.
(*) I see that also in many Lets plays: They pick up just iron and copper. No wheels, no circuits. Big fail!
But this is not a problem.
Some arguments:
- You need to automate the intermediates. That is no question, that they must be automated!
- If you don't need to craft the intermediates (cause you have automated them, you remember?), most items take only one second. Pick up the intermediates and craft what you want within seconds. (*)
- It is also a matter of thinking forward: What do I need next? How much?
- If I don't craft anything now, so I craft either intermediates, or some mines, furnaces... some refineries.
(*) I see that also in many Lets plays: They pick up just iron and copper. No wheels, no circuits. Big fail!
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Re: Faster Player Crafting
Yep I might just do that.Koub wrote:There's only one mark of each ... in vanilla game
If you play mods that add contents that push you towards crafting things by hand, maybe should you suggest those mods to add accelereated handcrafting ... or create a mod that only does that. It's a simple line of code in the console to accelerate handcrafting.
@ssilk - for some reason mod authors like their furnaces and similar stuff to take long to craft
Re: Faster Player Crafting
I think the player crafting speed is about right at the moment. You can craft a few items yourself without problem, but anything higher-tier that is really useful takes a long time and urges you to automate.
I understand that some things do not need full automation; just build a chest with the necessary components next to the assembler and use inserters, that way, you only need to refill, but the crafting is done automatically.
I also think that the existence of a particular mod should never cause balancing changes to the main game. If the mod pushes things out of balance, it is the mod's responsibility to find mechanisms against that.
I understand that some things do not need full automation; just build a chest with the necessary components next to the assembler and use inserters, that way, you only need to refill, but the crafting is done automatically.
I also think that the existence of a particular mod should never cause balancing changes to the main game. If the mod pushes things out of balance, it is the mod's responsibility to find mechanisms against that.